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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    *sighs* you realize that the only skill missing to my monk is brotherhood? and it's the proof that you are kinda rude too... the game is not only the end game content (aka raid) some people try to be good with them jobs from the get go...

    but here the twist about the monk, the skill added in stormblood have no impact on the skill ceiling you talk about... know where launch a cooldown is not something that only monk have... any jobs have this sort of thing and each dps follows the same rule about when to use your cooldown.

    i will go farer, refuse a viewpoint because people don't play raid is narrow minded... if people don't play raid it can be many reason, not enough time, no static, not interested, not finding it fun and such.
    finally my feeling and viewpoint is as important than someone that play in raid... because we all play the same game.

    why my monk is still 68? because i don't have any fun with the add of the expansion, the rotation is the same since the V2... what i have pointed out. and i'm not the only one pointing out this. any good monk will say it... stormblood in terms of add was close of the level 0... and the rework was a joke a bad one.

    you maybe have a monk, but i play monk since it was added in the v1... i did know the worst and the best... and soo far stormblood in terms of add of experience or fun... is at the same level than the monk V1. i'm violent but between the tank buff, the skill that allows us to come close the range that will push the enemy away of us... the trait that buff one of the less used skill, the buff of damage that negate the actual speed of the monk since it's kinda the base of the class or the lack of work on the core mechanic of the monk since ages...

    you maybe find fun in the monk, but when you have played it as long than me...when an expansion arrive, you expect to have change in the job that will add to the experience and fun. and stormblood didn't do any of this.

    then before judge people because they don't own the jobs to max level and haven't done raiding with it when you don't need raiding for even know that something is wrong... try to read all.

    like said, the monk do have a decent dps, but the gameplay and fun factor make it the worst of stormblood.

    ps: anyway, the skill ceiling of the monk is not that high, the rotation is simple and with a bit of training can become something at the limit of the automatic. it don't recquire to keep an eyes on a debuff or a buff since if you follows the rotation they will be put it bac naturally, the flows of the combo we use since the v2 have become more stable with the increase duration of grease lightning. but that what i point out, it's something we did mastered since the v2 it was time to add change to it make us get new tool usable... the rework was needing to be more violent because a lot of the skill we have are still too situational and have a very rare utility.

    pss: for me a game that only balance the jobs for the end game fail... since the end game is not the biggest part of the game. they need to balance the game in the whole. same a game that deliver a jobs or class that can deal damage but have a boring gameplay or a non evolution of it over the expansion and such is too a failure.
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    Last edited by silentwindfr; 01-18-2018 at 12:21 AM.

  2. #2
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by silentwindfr View Post
    Snip
    Lmao, what? I'm not rude at all, you're simply talking about things you don't understand. Talking about the skill ceiling of a job you're still leveling or only doing dungeons/story content with is plain ignorant - performing well in content like that is an entirely different kettle of fish in comparison to Savage/extreme primals. Now if you had said that Monk is pretty easy to pick up and do ok with, I'd agree, but you didn't.

    And yes, the skills Monk got in SB did make the job harder. That you don't seem to think so is just more proof that you don't have any meaningful insight to offer. RoF is more difficult to utilize and optimize than BfB was, Brotherhood should only be used at a time where everyone who benefits from it can have 100% uptime, if possible, for its full duration and RoE is a downtime and transition phase mechanic that the job didn't have before. Also, using ToD in HW actually made the rotation smoother than it is now.

    Not going to respond to the rest of your rant as it has absolutely nothing to do with the topic at hand. Do I think that the SB Monk has received the attention it deserves? No, but that is neither here nor there, we have other threads for that.
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  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by aeoncs View Post
    Lmao, what? I'm not rude at all, you're simply talking about things you don't understand. Talking about the skill ceiling of a job you're still leveling or only doing dungeons/story content with is plain ignorant - performing well in content like that is an entirely different kettle of fish in comparison to Savage/extreme primals. Now if you had said that Monk is pretty easy to pick up and do ok with, I'd agree, but you didn't.
    what did make the jobs harder? no please enlight me because you act like you hold all the knowledge...


    62 the trait for the chakra, passive capacity allowing more use of the chakra skill.... not harder, in a sense simpler since we don't need to use the skill anymore for gather chakra (well still use it in downtime)
    64 riddle of earth, a tank buff, yes it allows to regain grease lightning, but you need to get hit, what in raid don't happend often as dps. generally you take one hit and is over, i will not debat about the fact that scholar shield seems to prevent to make it work. it's mostly a skill for solo in it form. and like said, it's a tank buff, our role is dps, not take damage, if we take damage we did something really bad or the tank is either dead or bad.
    66 shoulder tackle mastery, one of the most hated trait since honestly if you are in fist of earth it push the enemy, in fist of fire it increase the damage, even if from the start it's a skill with a very low potency. and first of allows to use it two time and while havling the damage.
    68 riddle of fire, the skill that go against the feature of the monk, we are means to be a fast jobs and we get a buff that slow our weaponskill, making our rotation kinda weird for a few second. but it's not hard, since it's like we have no grease lightning.
    70 brotherhood, the skill that was added only for give utility because raider community did said that monk need one for be interesting to be taken in raid. but at the same time they did added the samurai that have the same function that had the monk before and i will talk of the 15 yalms area of effect nor the fact that if you don't have a lot of melee dps it's a joke it will not bring a lot of dps to the raid, meaning it's a utility barely matching what dragoon or ninja have to bring.

    and it's part of this subject that is, what is the worst dps to play, not the dps that have the worst dps, but the one that is worst to play... for me monk have the worst gameplay now, since it didn't evolve, the gameplay is brainless and don't ask a huge skill ceiling outside be able to position yourself for your combo... what every melee need to do. and most of his kit are situational if not useless skill keep for no reason outside that while the rework they had no idea what to bring up. SB show it too... why add a tank buff for upgrade our capacity to solo, when it was better to add a new series of skill that don't recquire to be in front of be usefull. why keep the fist when honestly 80% of our time will be spend in fist of fire.

    it's a lot of question that deserve to be adressed, the fact that i'm not 70 don't means i don't know the jobs... maybe it's because i know well the jobs that i haven't feel to level up it to 70 when all the other jobs have get soo many new skill and gameplay experience...
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