*sighs* you realize that the only skill missing to my monk is brotherhood? and it's the proof that you are kinda rude too... the game is not only the end game content (aka raid) some people try to be good with them jobs from the get go...
but here the twist about the monk, the skill added in stormblood have no impact on the skill ceiling you talk about... know where launch a cooldown is not something that only monk have... any jobs have this sort of thing and each dps follows the same rule about when to use your cooldown.
i will go farer, refuse a viewpoint because people don't play raid is narrow minded... if people don't play raid it can be many reason, not enough time, no static, not interested, not finding it fun and such.
finally my feeling and viewpoint is as important than someone that play in raid... because we all play the same game.
why my monk is still 68? because i don't have any fun with the add of the expansion, the rotation is the same since the V2... what i have pointed out. and i'm not the only one pointing out this. any good monk will say it... stormblood in terms of add was close of the level 0... and the rework was a joke a bad one.
you maybe have a monk, but i play monk since it was added in the v1... i did know the worst and the best... and soo far stormblood in terms of add of experience or fun... is at the same level than the monk V1. i'm violent but between the tank buff, the skill that allows us to come close the range that will push the enemy away of us... the trait that buff one of the less used skill, the buff of damage that negate the actual speed of the monk since it's kinda the base of the class or the lack of work on the core mechanic of the monk since ages...
you maybe find fun in the monk, but when you have played it as long than me...when an expansion arrive, you expect to have change in the job that will add to the experience and fun. and stormblood didn't do any of this.
then before judge people because they don't own the jobs to max level and haven't done raiding with it when you don't need raiding for even know that something is wrong... try to read all.
like said, the monk do have a decent dps, but the gameplay and fun factor make it the worst of stormblood.
ps: anyway, the skill ceiling of the monk is not that high, the rotation is simple and with a bit of training can become something at the limit of the automatic. it don't recquire to keep an eyes on a debuff or a buff since if you follows the rotation they will be put it bac naturally, the flows of the combo we use since the v2 have become more stable with the increase duration of grease lightning. but that what i point out, it's something we did mastered since the v2 it was time to add change to it make us get new tool usable... the rework was needing to be more violent because a lot of the skill we have are still too situational and have a very rare utility.
pss: for me a game that only balance the jobs for the end game fail... since the end game is not the biggest part of the game. they need to balance the game in the whole. same a game that deliver a jobs or class that can deal damage but have a boring gameplay or a non evolution of it over the expansion and such is too a failure.