before start i want to make clear that it's my viewpoint of the subject, it's subjective, it can be different your, but that my feeling about it.

erm, i think i'm not the only one thinking this, but monk don't have a high skill ceiling, actually from all the melee is maybe the simplest of all. the rotation is quite straightforward and didn't change much since 2.0 (what is pointed as bad). the only hard part is link in the reward/punishement of the jobs, if you failt to keep grease lightning you loose 30% of damage and 15% of speed. and instead to change this and make it more interesting, like take out the damage boost from it and only leave the speed... we end with a jobs clunky at best.

i did notice that less and less people talk of the monk, mostly because a lot of monk did simply drop the job... because right now stormblood that was showcase like a monk expansion, is maybe the worst ever expension for the monk.
the rework did take out skill, yes, but did leave some of the most useless one... we still only use around 20% of our kit, the job evolution is near 0. we did get a new system in HW with chakra and instead to work on it, they simply did think that add new way to get chakra was enough, without add new skill to that.

instead to make use more a dps, we did get a tank buff, we did even get a charge that push enemy! for god sake... a lot of monk is waiting friday and hope that yoshida and his team finally give us an expansion experience for the monk... because soo far... all we did get are junk that don't change most our gameplay and don't make us hard to play clearly not.

i want them to develop more the free combo system, that is the core of the monk gameplay, is not grease lightning... it's the free combo system allowing us to use any skill of the right stance for create our own combo and adapt to the situation, the trouble is... this system was left alone for too long, why? because they are scared that it become too difficult to play. why we didn't get skill usable in front? why didn't we get true aoe because really our aoe is junk outside the ogcd one the combo are junk.

why? because grease lightning is a freaking shackle that plague the monk instead to really develop it. because we do get damage from it... all our potency are simply joke... because most of the damage we can deal will come from auto attack. that why the riddle of fire was created like this.. reducing the speed of the weaponskill while increasing the damage.

you want some change? take out the damage boost from grease lightning, add more skill usable in the free combo system, add more skill using chakra and please make it we get more chakra charge from critical... i can spend a lot of time while dealing a lot of critical without get any charge.
and even like this... all will depend of what they will add and change... because we still have the fist that is simply an useless bunch of skill or one ilm punch that is a joke... a silence in our free combo? seriously? really? seriously? even when silence was usefull... bard was doing it, because it's almost impossible to make sure we are in the right stance for silence.

some of the skill we have will have been nice in pvp... but in pve... they joke.

then do the monk have change, nope... actually he do have a decent dps, but a shitty gameplay. for make simple you can deal good dps, but you will barely enjoy it... why punish yourself to play monk, when sam, drg and nin are more fun and more challenging to play.

the situation of the monk is still the same we did describe even before the release of the game, since the moment we did learn about the new skill. nothing was changed and worst it's this:

Q. Monk?

A. Monk is a tough topic, but we are considering adjusting it. Please wait for the details.
that one of the answer of yoshida when he was playing on japanese server and people have asked stuff to him.
i don't where it's a tough topic, is a clear topic of a let down... but i'm still hopefull that friday while the live letter come out, yoshida we announce a rework of what we did get... even if it don't come for the 4.2, but it's needed... because soo far the monk is clunky at best and the worst experience as melee job available.