^ this in terms of "challenging"
even when blm didnt have issues, it was one if the hardest if not hardest in endraids..
now its even beeing boycotted, its that bad atm
(hope devs are noticing this)
Last edited by Shiroe; 12-02-2017 at 12:26 AM.
Indeed. It must feel horrid to have one of simplest rotations (few buttons, not many things to track, set in stone rotation for the most of it) but having the hardest time to actually pull it off in a raid environment because all of that perfect flow only works with no downtime or movement. AT ALL. Like "I beg you boss, be a dummy plz".
I mean even SMN is hard rotation wise even when you know it because of th things to track (if pet on obey) BUT you have a lot more mobility (or less punishment) to deal with mechanics, which leaves you more time to figure it out. In BLM less things to track BUT : procs too short. AF/UI timer too short. Fire I. and I could go on.
About melees, I don't know Ninja in depths, but by the look of it, it's like MCH : simple core rotations, but a lot of timers and oGCD to track though.
DRG has long combos, you want to do the perfect rotation and if you can't, well....
Range : simple when you look at it from afar. When you dive in, you realize that with the numerous procs, oGCD, and support abilities, there are many things to track and it can become quite hard in progress. But it's an assured team spot and you get the love.
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