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  1. #1
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dregenfox View Post
    Same for BLM but they recover from death better.
    yea.... no. dont let the illusion of umbral ice giving us unlimited mana as a great way to recover from a death without dps lost.
    death to blm is a good 200-300 dps lost due to dropping enochian (cd, dmg inc, polygot etc )and neeeding to set things up again, ala bliz, thunder etc etc
    its like restarting blm opener but might noy have the necessary cd availiable aftet res too
    so, il say ea job got their own pet peeve after death


    so what is the op looking for in term of difficulty?
    difficult on rotation, cd management, dot/job/ timer management, doing mechanic with x jobs???
    (1)
    Last edited by Komaru_Tatoro; 11-29-2017 at 11:45 PM.

  2. #2
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Komaru_Tatoro View Post
    death to blm is a good 200-300 dps lost due to dropping enochian (cd, dmg inc, polygot etc )and neeeding to set things up again, ala bliz, thunder etc etc
    That's cute, but:
    Death to SMN is a good bahamut loss.
    Death do DRG is a good Life of the dragon loss.

    Everyone loses something uppon dying, some more than others, BLM is one of the classes with least penalty for dying, only second by BRD and NIN and maybe SAM. also all other classes need invigorate/lucid dream when ressed or they will just cast 5 or 6 skills and run out of resources to keep going, while BLM just casts bliz III and is good to go.
    (6)

  3. #3
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    [QUOTE=Nezia;4497350]That's cute, but:
    Death to SMN is a good

    like i said all jobs got their pet peeve. you just looking at the face of things that they get bliz going and mana is back but blm in 4.0 takes a slow ramp up to even reach back the dps output they can do.
    i played other classes too and i know melee have tp problem, but im just saying blm isnt really "least penalty" as you say.
    like yes melee cant do full on rotation like nothing happen but atleast their height of weaponskill potency is still their per ws use. blm's max spell potency height is not there because a) lost enochian b) no astral fire 3.
    that being said, i dont think taking recovery from a death to account for job difficultly comparison is the right choice. but whatever, its an opinion and every1 is different.

    to op, i would like to suggest you just play all the class to try out whats challenging for you to see for yourself but sadly, majorly of the class rotation or the difficultly doesnt comes until you get full access to your ability at 70. even if you go to wotd for trying out classes its still not enough to see what you need to see, since some jobs pick up skill/spell/ability in the 60 to 70 that changes things up
    (1)
    Last edited by Komaru_Tatoro; 11-30-2017 at 02:39 AM.

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Speaking to the Melee DPS, the only one that's particularly difficult is Dragoon since it's class Mechanic: Life of the Dragon takes a long time to build toward and can be delayed by minor missteps in the job.

    Samurai is the easiest of Melee DPS contrary to what many people like to say. It's got the second easiest GCD rotation and there is remarkably little depth to Kenki in spite of what others tell you, it pretty much manages itself. It has self buffs, but they're so massively long it's pretty difficult to actually drop them. It has no persistent momentum buffs that you're punished heavily for dropping and you can gain all of them back with little difficulty or relative loss. There are some things you can do at a super high level of play that net you incredibly small potency gains, such as Hagakure and Hissatsu: Seigen use, but they make very little difference overall. There's also a massive number of Samurai players, so if you're looking to main it in end game stuff you've got a lot of competition.

    Ninja and Monk are about on the same level of difficulty but in different ways. They both have a persistent buff to upkeep, Ninja has Huton and Monk has Greased Lightning. Huton has a massively long timer and it refreshes for a large amount so it's very difficult to lose, Greased Lightning is the shortest timer of buffs of its type and only ever refreshes for that amount. Monk has more GCDs and the longest GCD rotation of the melee at 12 before it repeats(not the most buttons), Ninja has the least number of GCDs (5) and a more simple rotation. Ninja however has more oGCDs than Monk and the Mudra system. I personally find Ninja harder than Monk but that may be a familiarity thing. Monk does 3rd best damage overall behind Black Mage and Samurai while Ninja is at the middle of the pack at the moment. Their party utility reflects this, Monk's is very weak Ninja's is very strong.

    Dragoon is probably the hardest, simply because of how much effort it requires to play at a base level.

    The most desired of the Melee is Ninja, the amount of damage it does in conjunction with how strong its party support is makes it pretty much irreplaceable. Samurai and Monk are competing for the other Melee DPS spot, since Monk is relatively close in terms of DPS while also offering Brotherhood as party utility. Dragoon is pretty underplayed at the moment.
    (6)
    Last edited by SpeckledBurd; 07-31-2017 at 08:38 AM.

  5. #5
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Only read the OP, but NIN is generally the most desired DPS class by all other jobs, mostly for Trick Attack but also for Shadewalker/Smokescreen (and even slashing if you're running PLD/DRK).

    Most DPS jobs aren't particularly complicated by design (and a big bullet point for Stormblood was to "simplify the rotations/complexities of jobs", which has succeeded mostly), and I don't have NIN to 70 so I can't really speak decisively about its complexity at level 70, but if you want a job with tons of timers management and a lot to think about, I'd recommend SMN.
    (1)
    Last edited by Llugen; 11-30-2017 at 05:54 AM.

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Challenging is subjective.
    Personally, I find MNK, DRG and SAM all to be relatively easy as far as melee DPS go, with NIN being mildly more challenging due to needing to maximize Trick Attack with proper oGCD usage.
    RDM is simplistic AF
    MCH is on a similiar thread as NIN with maximizing Overheat and Wildfires but not terrible either
    BLM is challenging for all the wrong reasons, as movement is crippling for them and ruins their flow.
    SMN is more challenging than the other casters as pet management sucks and it takes a bit of skill to get every lined up perfectly but oh so rewarding.
    BRD is a nightmare IMO just because of the multiple buffs, procs, etc. they need to keep track of. It's probably also the most demanded DPS because of all those buffs.
    (0)

  7. #7
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    does op want to account for pf difficulty too? :P
    (0)

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Can't speak to BRD/MCH but I would say DRG is hard to optimize and mainly for the sheer fact I forget to use Mirage Dive after Jump/Spineshatter. MNK is good and I enjoy the flow but the expansion abilities feel bolted on in comparison to the other melee classes. I feel MNK suffers the most depending on the boss. Lakshmi was the hardest boss for me to keep my GL3 stacks and getting them back takes a long time in comparison to the refresh rate of any of the other melee classes.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Bard, Dragoon, Ninja, and then maybe Summoner and Machinist seem the most desired DPS. Red Mage joins the list in high-movement fights where instant rezes will be useful, especially if in a physical-dominant comp.

    In my opinion, Samurai and Dragoon are among the hardest, but in a dummy fight, most of that complexity boils down to rote memorization. Ninja runs an interesting line between feeling smooth (aside from Duality's CD with the new 3rd-tier Shadow Fang) while still having a fair bit of nuance, and Bard isn't quite as simple as it looks.
    (0)

  10. #10
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Wintersandman View Post
    snip.
    Just a small tip, you shouldnt be using MD immediately after your jumps. The idea is to weave your MDs between your FT and CT combos, you lose quite a bit of damage using 2 gcds back to back.
    (0)

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