That's why I said "useless outside of 4-mans." It's pretty good for 4-mans, definitely more useful than Reprisal, but then again, 4-man's aren't really a problem. Even the biggest pull in Ala Mhigo or Doma can be handled with Rampart + job unique defensive + job super defensive if need be.
Now, if you took Anticipation and added a Bloodbath effect to it, then it would be a great addition, and a solid lock for any 4-man. Even in an 8-man it would be worthwhile as it would give an OT the ability to take care of themselves much more easily. Between a Regen and/or Cure, Storm's Path/Souleater, and Bloodticipation, most raid-wide damage would be taken care of.
Eh, Anticipation would be better paired with Awareness than Blodobath.
Anticipation (And by lesser extent Bulwark) is hampered greatly by enemy criticals. Awareticipation would at least not require a second cooldown just to function, as the 30% parry is completely overwritten on critical hits (which will happen at a greater frequency because large pack pulls)
You just described RI+Awareness for WAR's. Which is nice in large trash pulls, since it's basically the same thing as Rampart overall, minus the effectiveness on magic, which tends to not really matter when you're doing huge trash pulls.Eh, Anticipation would be better paired with Awareness than Blodobath.
Anticipation (And by lesser extent Bulwark) is hampered greatly by enemy criticals. Awareticipation would at least not require a second cooldown just to function, as the 30% parry is completely overwritten on critical hits (which will happen at a greater frequency because large pack pulls)
The issue is largely with parry itself; it's pretty much trash as a defensive mechanic. Block is superior to it for PLD, and overrides it naturally anyway. Parry used to be nice for DRK's for resets on LB but with the changes in SB that's no longer a factor. Meanwhile, WAR has had parry covered since the inception of Raw Intuition, which does the job of Anticipation better than anything else, and is consequence free as long as it's paired with Awareness. Parry seriously needs some sort of advantage to it beyond just a 20% reduction in physical damage taken from the parried hit. That's an issue with parry though, not Anticipation. As a WAR at least, I have no need for Anticipation, since the combo of Veng + RI/Aware + Rampart is enough for even the biggest trash pack.
PLD "lost": Rampart, Convalescence, Provoke, and Awareness.
WAR lost: Foresight, Fracture, Bloodbath, Brutal Swing, and Mercy Stroke.
DRK lost: Shadowskin, Scourge, Low Blow, Reprisal, Dark Dance, Delirium.
See the issue? WAR and DRK (DRK especially) lost class defining skills for their class they either can NOT get back in any form at all or can only slot crappy versions that are 100% by far, waaay worse then how they used to be.
PLD is the only tank that can slot everything they used to have and still have one slot left over for something they want.
I really upsets me that they removed the awesome shadowskin animation for the boring as hell rampart. It upsets me that they replaced it with rampart instead of allowing you to slot it alongside shadowskin and shadow wall (something DRK desperately needs to happen). It upsets me that WAR simply had foresight removed, they didn't change it to suit the class more like how they did with PLD and their combos, they just removed it. Same for mercy stroke or fracture, they didn't change them to make them less awkward, they just removed it. Same for scourge and delirium, they took away options and didn't replace them. Unlike PLD. And losing Dark Dance was a blow as well.
The whole tank role system benefits one tank and one tank only, and that tank is PLD.
All they did when "pruning" was made DRK and WAR be far less useful to the party, be far less unique in terms of animations and design, and give heavy heavy nerfs to the two classes while PLD was literally untouched by this system. (Actually, it benifits because it has 1 slot to pick and choose what it wants whereas DRK and PLD have to drop a skill if they want a stun/silence/any other particular skill for either general play, dungeons, or any other specific situation).
Last edited by Tegernako; 08-02-2017 at 12:52 PM.
If half abilities are mandatory and other half is optional then everyone will be going for mandatory over optional unless an encounter says otherwise... so does not work unless that happens...All they did when "pruning" was made DRK and WAR be far less useful to the party, be far less unique in terms of animations and design, and give heavy heavy nerfs to the two classes while PLD was literally untouched by this system. (Actually, it benifits because it has 1 slot to pick and choose what it wants whereas DRK and PLD have to drop a skill if they want a stun/silence/any other particular skill for either general play, dungeons, or any other specific situation).
It's not a big deal, but I kind of feel like it's not fair that now only PLD has a built-in stun move. If WAR and DRK got theirs back, that'd free up a Role slot on those classes for those situations that need it (a stun), and wouldn't really be all that button-bloaty.
"8000 malms to Eorzea we've come, 'cross both a Continent and an Ocean (and we did it in one-fifth of a second)"
It was but Stormblood launch it is now melee DPS only... and only few jobs that got bloodbath before role action took over probably know how to really use it now... DRG and MNK(I think MNK, not sure... never really lvled it) and all of the tanks really know how to use it to put less stress on healers... But tanks lost bloodbath so only a few DPS mains who got bloodbath pre-4.0 know how to use it now...
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