Citation Envoyé par SyzzleSpark Voir le message
In much the same way that Bloodbath was moved to DPS, there are abilities in other roles' cross-role rosters that frankly belong on tanks. Palisade, Apoc, and Eye for an Eye feel like tank abilities more than anything else.
Gonna disagree on this point.

FF14's utility division is odd at best, and generally runs counter to the Trinity formula (And while innovating is a good thing, this is more shifting than innovating.)

-Tanks- generally have access to the permanent defense/offense reducing targeted debuffs. It not only cements them as the 'Priority' marker, but also solidifies their place in the group. Tanks dealing less damage is fine, because tanks enable everyone else by virtue of better mitigation and enhancing via focus fire mechanics. With this in mind, the 'Resistance Down' afflictions that are scattered about make very little sense on the DPS, but are much better placed on the tanks.

However, selective protection is generally the realm of -Healers- and occasionally DPS, in very select variations.

Palisade makes more sense as a Healer Role ability. Eye for an Eye in its current form is strange and honestly could be between any role of Healer, Tank, and Caster. Apocastasis similar to Palisade would be something under Healers.

Mitigation abilities are generally Tank related when they are -self-, and Healer related when they are -given-. This is primarily because the tanks responsibilities are enemy-centered while the healer responsibilities are party-centered. In this regard, 'Arms Reach' definitely makes more sense as a Tank Ability, but would also arguably be much stronger.