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  1. #1
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    The role skill system in general is kind of bunk because they're not really choices... Must have skills should just automatically be learned by everyone at a certain level and not need slotting.(voke, shirk)

    Role should be QoL and utility and maybe more of a commitment like a spec.

    Additionally, there's no good reason for the way we learn skills to exist as they are. Butcher's block is not something that needs to be learned separately from skull sunder... Much less a class quest skill. Ignoring the debate of it being on its own button or not(it shouldn't be) all of our skills that basically belong together and are lackluster alone(why is eye a 50 skill? Maim is a dead combo until 42 or whatever when we learn path. Why is ib 35 while the beast gauge is useless for the most part until that point? Why is onslaught so expensive and also not learned until 62?) are learned at staggered and nonsensical times for pretty much no good reason. They could very easily just all be learned in pairs at no real impact to the learning curve. The number of skills never really needed to be trimmed in the first place, the number of buttons did.
    (0)
    Last edited by Umbeliel; 07-31-2017 at 11:23 AM.

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Umbeliel View Post
    snip
    They could have just removed Spinning Slash/Savage Blade/Skull Sunder entirely, and nerfed the potency of RoH/PS/BB to like 200-ish and made them stand-alone GCDs.
    (1)

  3. #3
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    They could have just removed Spinning Slash/Savage Blade/Skull Sunder entirely, and nerfed the potency of RoH/PS/BB to like 200-ish and made them stand-alone GCDs.
    Sure, that's fine too ofc.

    There's a lot of things that could have been done and they really just dropped the ball on trimming anything and it really just seems more like a homogenization patch the more I think about it. Maim could have very easily have just been deleted and built into path and eye, or heavy swing. Other stuff like that.
    (0)