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  1. #1
    Player
    Ninimo_Babamo's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Totomi Blomi
    World
    Sargatanas
    Main Class
    White Mage Lv 90

    New Gatherer Job

    For ages now, people have had to go and kill random mobs throughout the maps in order to craft that one last item. Miners are able to collect virtually everything that a BSM, GSM, or ARM ever needs. Botanist collects nearly everything that CUL, CRP, or ALC. However, primarily, LTW, WVR, and sometimes ALC are barred behind mindlessly slaying enormous numbers of creatures with poor drop rates. Many crafting classes do not have this caveat. There really is no reason for this to be the primary way to collect such mundane objects. Let's solve this issue once and for all.

    Why not add a new gatherer job?

    Add a job with existing lore in the FF titles like Beast Master, that can go around and collect items from existing mobs. Do you need more Gazelle Skins to make your new crafting set? Well, have fun killing gazelles for 6 hours straight. Let's fix this. Go stealth mode on your Beast Master, approach the mob with caution, lasso it, and collect some items from it.

    Treat each mob like a node. Once you're interacting with it, other players can no longer attack it to kill it. You perform some actions, then gather, and collect an amount of skins comparable to what a botanist would get in terms of logs from a single node or what a miner would get in ore from a single node.

    There could be room for some really fun stuff involving Beast Master, like trying to tame that B Rank Hunt in order to get a unique minion, or should you mess up the gather attempt, maybe your stealth breaks and you are forced to run for your life!
    (6)

  2. #2
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Dol do not get much love so a new one would have been great to have. I know not of any suggestions but like the idea
    (3)

  3. #3
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ninimo_Babamo View Post
    Savage
    So you want to peel skin off of mobs while they are alive and then let them loose hoping they don't get infected and die?
    (3)
    可愛い悪魔

  4. #4
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Maku View Post
    So you want to peel skin off of mobs while they are alive and then let them loose hoping they don't get infected and die?
    Could always have it where you need to lure mobs into placed traps to capture and "kill" them and turn them into interactable nodes.
    (1)
    If you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
    - David Dunning

  5. #5
    Player
    Danieros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Eric Sciffer
    World
    Behemoth
    Main Class
    Archer Lv 67
    You are completely right. Some kind of skinner gatherer job is needed and would fix a very big issue that are recipes that use materials that are only dropped by monsters. The way I'd do it is the mob would turn into a gatherable node after it gets killed.

    Or you capture a bunch of monsters and make a kind of animal pen and slaughterhouse with them. Brutal, but it's how it works in real life for you to get your steady supply of meat, leather and whatever other materials are obtained from animal bodies.
    (0)
    Last edited by Danieros; 08-04-2017 at 01:19 AM.

  6. #6
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Danieros View Post
    I'd do it is the mob would turn into a gatherable node after it gets killed.
    The problem with that is... Are you expected to kill the mob as a DoL? Is this new DoL going to have combat abilities, then? Will it do damage based on Gathering and Perception, or maybe the gear will need STR on it? Are you expected to kill a mob as DoW/M and then change to the DoL?

    Pretty much every way you can handle using a DoL to harvest mobs you kill is awkward, unintuitive, or just generally strange.

    I think trapping and harvesting is probably the best way to go. Or if you want to go one step further, the slaughterhouse/animal pen idea you mentioned.
    (0)
    If you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
    - David Dunning

  7. #7
    Player
    Keldon's Avatar
    Join Date
    Nov 2016
    Posts
    39
    Character
    Keldon Allond
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    The basic idea is nice, but instead of the node being actual monsters out in the field, they should be actual nodes. Call them bait locations or whatever you want, where you use "bait" to lure in a fake monster that you then catch. The reason for this is that every other DoL has their own personal nodes, so this one should as well, otherwise every single person would be trying to hunt the same 5 monster spawns and you'd be right back where you started with everyone getting almost nothing. You could even have a lot more timed nodes for them if you wanted, if they're worried about flooding the market with hides: have the normal nodes be for lesser parts, like feathers/meat/whatever, and then have fast spawning timed nodes (respawn every 15m-1h?) for the actual hide.
    (4)

  8. #8
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    I'm pretty sure they did this the way they did it so that DoW/DoM had a way of making some gil. Adding in this type of job would eliminate that. I have farmed for skins and stuff before it sucks I admit but once you get something once you can just have your retainers gather it for you and it is much less hassle.
    (1)
    可愛い悪魔

  9. #9
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    personally, i would like a more simpler "Tracker" job.

    a player can locate nodes that randomly spawn in certain areas of the map. interacting with this node would be like gathering and successfully gathering each node will spawn another ahead of the player. there would be a total of 4 nodes that spawn, including the first, and each node will have 1 gathering attempt. by basic chance, the player would need to successfully "gather" (investigate) information about each node, but a failed investigation would result in loosing the trail. however, if the player successfully gathers each node, an enemy would spawn at a fair distance ahead, giving the player time to change their loadout. the spawned enemy will have a much better chance to drop HQ items and quantity, but players other than the Tracker whom spawned the mob will not receive any items (items dropped will automatically go to the tracker even if the Tracker did not kill the mob.)

    with this, introduce a proper hunting log, in which the player can choose what animal to hunt: a player would pick the hunt and a node will spawn somewhere in the area, but only if the area is related to the hunt in the first place. limitations may include how often you can hunt for certain beasts per day: for example, you cannot hunt a Couerl in Eastern La Noscea until 3 hours after successfully hunting and killing one (Eorzea Time). i know limitations suck, but than again we are dealing with a great reward, plus overusing such farming techniques would make regular mobs useless. naturally, if the player has to wait for the hunt to become open again, they would pass the time by slaying mobs or doing something else.

    and as detailed as it sounds, it's actually more common to the current gathering systems of DoL classes. personally, i think it would be a lot of fun, as if you are actually tracking down unique mobs and obtaining their items.
    (1)
    Last edited by Mysticdraggon; 08-21-2017 at 05:47 AM.

  10. #10
    Player
    Ziggyzapps's Avatar
    Join Date
    Mar 2016
    Posts
    64
    Character
    Ziggy Zaps
    World
    Adamantoise
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Ninimo_Babamo View Post
    Miners are able to collect virtually everything that a BSM, GSM, or ARM ever needs.
    ARM has like 20 crafts that use gazelle leather and dawn serge, and 7 of their 2 star crafts take gazelle leather and dawn serge. No other crafter class requires near that much leather or dawn serge for their 2 star crafts. Pretty much all left side crafts take some effort, square seems to want it like this. If they made another gatherer class people would just complain about how much effort that took.
    (0)

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