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  1. #22
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    With Machinist you basically play the hardest piano tune in the world and end up losing to someone playing lyp synching a song (bard).

    I just want them to tell us what MCH is supposed to be. If they want bard as the BLM/SAM of physical range classes then ok fine but shouldn't MCH have more support skills than bard then? If they messed up and want bard to be the actual bard and support the most shouldn't their damage be lower than MCH then?

    It's a bit sad because new MCH is really fun but getting anything out of them besides savage raids where bosses move around/have 10000 mechanics isn't worth it. I hope they don't only see savage raid numbers and think it's ok because ONLY in savage raids do bosses give you enough time to use your best burst again. Anywhere besides that it doesn't make sense.

    Maybe they just need to change the identity of the job and instead of burst remove overheat mechanic and make it about staying within 50/95 on the gauge and then reset to 0 if you go above 95 instead of giving you a complete penalty. This also makes flamethrower use more interesting. Or just remove the penalty altogether, seriously. That overheat mechanics goes too far, we already have Wildfire and the rook/bishop overload, we don't need another one with the heat gauge overheat and then it turns into a penalty.
    (1)
    Last edited by Ghastly; 07-31-2017 at 01:01 AM.