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  1. #1
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90

    Flamethrower question

    Trying to figure out a good opener for MCH and I believe to have found a good one, though it's got Flamethrower in it. I understand it's reasoning for being there, to generate heat really fast to get your first wildfire out sooner, and it specifies 'to 90 heat' so it isn't being used to force an Overheat, but isn't Flamethrower really really really bad for ST? I've seen it said that it's only use was for trash AoE packs after you've Overheated and that's it. I understand that CD -> 3 -> 2 -> 3 -> CD is the best WF; worth ticks of Flamethrower anyway?

    and if it's actually not terrible for the purpose of generating heat for Wildfire, should it be done often? I saw one guy in an Omega run using Flamethrower a lot and thought he wasn't doing it right, but I might not have been correct in that assessment, in retrospect. It seems like it would be better just trying to keep your heat around 90 in the first place.
    (0)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    The first opener Flanethrower you use will probably be your longest one in a fight. The reason this one in particular goes to 90 instead of 100 is because you use Barrel Stablizer in your opener which tends to be our method of returning to 50 heat after an Overheated Wildfire ends, and because you will have Barrel Stablizer on cool down for your first wildfire we don't overheat that one. All this makes up for Flanethrowers bad single target damage by aligning everything nicely for the future and becomes a positive gain.

    Future flamethrowers are used to push from 90 to 100 heat quickly after setting up an ideal Overheated Wildfire proc.
    (0)
    Last edited by Greedalox; 07-30-2017 at 05:26 AM.

  3. #3
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Sometimes you float around 80-85 heat when you're Reloading and preparing for cd323cd wildfire. That's when you want to use FT between GCD for a tick which is 10 heat.

    Personally I don't overheat for wildfires at all.
    (0)

  4. #4
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    That actually makes a lot of sense. Honestly, I didn't realize Flamethrower was an OGCD, since it's a button I never touch outside of dungeon trash, when I don't want to interupt it anyway.

    As for the Overheating for wildfire, I didn't really plan on doing it either. The info I found on overheating places an overheated wildfire(iirc anyway) around 100-150 potency more then just not bothering, but I don't think I can pull off "perfection" just yet, heh.

    It would've made a lot of sense to actually post that opener, wouldn't it? While I suspect it's nothing new to anyone here, it's as follows for completeness-sake. Thanks to Aiurily Ari from youtube for this one.

    3 ammo opener
    (Hypercharge) - Hot Shot (Barrel Stabilizer + Gauss Round) - Split Shot (QR) - Slug Shot (Flamethrower til 90 heat) - Split Shot (Reload + Wildfire) - Cooldown (Reassemble + Rapid Fire) - Clean Shot (Ricochet) - Slug Shot (Gauss Round) - Clean Shot (QR) - Split Shot (Rook Overload) - Slug Shot
    (0)

  5. #5
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I recommend using the 2 ammo opens instead if you're still wet behind the ears, it lines everything up perfectly for the rest of the fight.


    (Hypercharge) - Hot Shot (Barrel Stabilizer + Gauss Round) - Split Shot (Reload) - Slug Shot (Flamethrower til 90 heat) - Split Shot (Rapid Fire + Wildfire) - Cooldown (Reassemble) - Clean Shot (QR) - Slug Shot (Gauss Round) - Clean Shot (Ricochet) - Cooldown (Rook Overload) - Split Shot

    It's minimally less potent, but it will keep things clean for you and you won't need to delay anything later.
    (0)

  6. #6
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    (Edited about 32323 combo)

    About Flamethower, you can also land it to gain heat during boss invincibility parts as you will be in fight.
    You can also just keep it as an easy way to get Heat back if you died with Barrel Stabilizer on CD.
    (0)
    Last edited by Fannah; 07-31-2017 at 04:28 AM. Reason: No one should post when tired as much.

  7. #7
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Wouldn't the second slug shot in that be unprocced? Unless I'm missing something, that's slightly weaker.

    CD > 3 > QR + 2 > 3 > CD

    CD: 230
    3: 270
    2 + ammo: 255
    3: 270
    CD: 230
    Total: 1255

    3 > R + 2 > 3 > 2 > 3

    3: 270
    2 + ammo: 255
    3 + ammo: 295
    2 + ammo (no proc): 125
    3: 270
    Total: 1215
    (1)

  8. #8
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Forgive me, I was tired as hell and just thought about it on the moment... (as I said before I edit it, I didn't test it on the moment^^") I was even surprised I didn't think about it earler or anyone else. So yes, of course it doesn't work ^^"
    Thank you
    (1)
    Last edited by Fannah; 07-31-2017 at 04:29 AM.

  9. #9
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Alright, thanks guys, this'll help out my damage once I get used to it.
    (0)

  10. #10
    Player
    Heghmoh's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Heghmoh Galka
    World
    Sargatanas
    Main Class
    Archer Lv 60
    The opener you're looking at is likely the going around in MCH circles. It includes 4 ticks of flame thrower to bring you to 90 heat. THE ONLY REASON FOR THIS IS TO LINE UP WITH NINJA'S TRICK ATTACK IN RAID. it has nothing to do with overheating.
    (0)