1. I've yet to run into significantly more "bad" players in DF after the boosts. Bad players exist in this game and it has nothing to do with the way they leveled.
2. This has nothing to do with anything. It doesn't affect you in any way.
3. That's an opinion. No one NEEDS to do this. Some people play purely to do stuff with friends and don't have the time to dedicate to leveling because of real life. Not everyone has endless time to sink into the game.
4. SE is a company. Companies want to make money. That's the way of the world.
That being said, boosts didn't affect WoW in any major way either. People pitched huge fits over it but it didn't change anything. Everyone I know that cried about it and "quit" came back a week or two later anyway.
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In retrospect this should have been a thing I did. I may have to endeavor to be more outspoken in my puggable DF runs.a quick "hey, I've never done this dungeon before, are there any mechanics I should be made aware of?" before the bosses or in the beginning would be enough for me to give you a rundown of whatever you'd need to know. Most of the people I've partied with don't mind taking 20 seconds to explain an encounter if it means less overall time lost to wipes and mistakes.
Jump potions are not the issue. Inexperienced players are not the issue. Bad players are the issue.
OP, you have 4 choices when playing with bad players.
1. Complain and be counter productive.
2. Try and teach to improve the player.
3. Leave and eat your penalty.
4. Vote kick and it will most likely pass.
Reminds me of posts on an older game which decided to do something similar. In all honesty there are some good points and bad points to the boosts. There will always be bad players who play games in key roles ie healer / tank. It's the way of life we just have to accept it happens and move on. I personally joined just recently and joined a server which gave me a 300% bonus but it lasted only 2 days. So I went and bought the job boost for scholar because I played a healer in almost every other mmo thus far. If the 300% bonus had not left I honestly probably would not have bought the boost. I had time set aside to go through the leveling process but then the 300% was removed shortly after I joined.
Been awhile since I posted something, but this reply was the best for me. Because let's be real. Most ARR people leveled their jobs the same way we do now. Remember when the complaint back then was about all the people who max lvl'd using FATE's. North Thanalan was the bees=knees.
I guess I'm trash for this style of leveling....
You should have bought an authenticator.....
Your tears feed me....
I humbly disagree with this sentiment, you are basically asking the OP to "deal with it" when the devs haven't sufficently designed the jump potion in a way that negates the drawbacks. If this thing is supposed to exist, then so does limitations on the player using it that means that players like the OP don't have a worse game experience because of it.
Yoshi P said improvements are coming, but IMO the jump potion should not have been released until these systems were in place.
I partially agree. I mean the boost was intended for folks to go "Hey I wanna join my friend at current content!" I think that if you boost and you are 100% new it should make you go through a tutorial level. I mean WoW's current expansion Legion, forces all newly boosted characters through a tutorial. When I say newly boosted I mean straight from level 1.
Let it die already.
They can't experience the game as we did, very few people will do Coil,Alex,ARR/HW primals synced, many people wont bother with the crystal tower raids or Void Ark series.3- its an RPG, they should take the time and appreciate the game as we did, these people take it all for granted.
So what challenge does that leave new people? Sit around and hope someone will decide to join them for a synced challenge on a non important fight with irrelevant rewards. Do you really think people will not get bored with that?
Like someone posted above time you get rewarded any gear you have already surpassed it.
Plenty of new people left pre SB due to content being steamrolled, lack of challenge and pure boredom. Would be great if jump potions weren't needed but that would take a full revamp of all content 1-60.
Last edited by Masekase_Hurricane; 08-03-2017 at 09:53 PM.
WoW's "tutorial" consists of learning 3 or 4 basic skills for DPS purposes only. You do not learn any skills useful for tanking or healing. After that, all of the skills are dumped onto your skill bar. WoW also doesn't prepare for dungeon instances, since you can level from 1 to 110 without ever entering a dungeon instance. And, you want to play another class? Level an Alt.I partially agree. I mean the boost was intended for folks to go "Hey I wanna join my friend at current content!" I think that if you boost and you are 100% new it should make you go through a tutorial level. I mean WoW's current expansion Legion, forces all newly boosted characters through a tutorial.
At least FFXIV has a Dungeon Basics training class you can take for DPS/heals/tank.
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