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  1. #1
    Player
    Zayedan's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Legend Ex
    World
    Cerberus
    Main Class
    Summoner Lv 70

    Remove 60 Boosts for New Players

    Please remove it for new players and make it only available for accounts with a Max lvl job.

    1- its killing the endgame and Duty Finder groups, the noobs can learn to play the way we did in ARR. its REALLY becoming more frustrating now more than POTD noobs getting to max level.
    2- Most noobs who buy it, dont stay for long, easy get easy go. they get to 70 in less than 5 days, get bored and stop subbing.
    3- its an RPG, they should take the time and appreciate the game as we did, these people take it all for granted.
    4- stop being greedy this is not WOW, alot of us left WOW because of this level boost back in Cataclysm
    (60)

  2. #2
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    We all wish for this, at least those of us who stick around after the part-timers leave. SE is making money though so it won't go away any time soon.
    (4)

  3. #3
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    The only thing I'd like to see is relic gear that would work like heirloom items for leveling new classes, you still had to level a main in order to Get that bonus xp
    (4)

  4. #4
    Player

    Join Date
    Jul 2014
    Posts
    27
    I totally agree with you. My friend is level 37 while doing level 20 main scenario quests
    (3)

  5. #5
    Player
    Agrios's Avatar
    Join Date
    Oct 2013
    Posts
    114
    Character
    Broken Boar
    World
    Mateus
    Main Class
    Dragoon Lv 91
    Boost or no boost players who choose not to "Get good" won't. Just because someone doesn't like the leveling aspect of the game doesn't automatically make them a bad player for purchasing their boost. The game gives you an option to learn your role upon using your boost but not everyone jumps in. I recall horrible players reaching end game back before the boost was available too. What was the excuse back then? PoTD and potions weren't always available, you know. Those of us who choose to learn our class and play correctly will always do so while the others just want to play their way because we "don't pay their sub fee."
    (33)

  6. #6
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    The whole idea was for new comers to get to experience the expansion with friends they joined because of. I think the expansion has been out long enough to say that trend has died down.
    (8)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #7
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    You know I was one of the people that actually supported the idea of jump potions, it makes it easier for newer people to get to end game content quicker, easier for me while leveling alts, not to have to go through that whole thing 35 times.

    Having more people at end game, should normally be a fantastic idea, especially on lower populated servers. You would find people at all times of the day to play with, as well as a lot of like minded people. But in this case I do was wrong, because by now it makes me, as stated in the duty finder thread and other topics, not even want to play the game anymore, or at least not on a job that I previously enjoyed.

    I spend more time abandoning duties, no matter if dungeon/trial/Xprimals or even regular raid, then actually playing the game itself. Sure it's most likely not 95% of the player base, that can't play the game, but it's a good chunk of people that used these potions, and have no idea what they are doing, nor are they even trying to find out.

    It's a sad day, when we need to ask, that these potions get removed and only added to veteran accounts or people that have leveled already a level 60/70 using the regular method. But to be honest, I don't see that happening, it's a good chunk of money SE can make that way, and let's face it, with every veteran/old customer lost, they are gaining two or more new customers, therefore it's still a good business method for them and most likely not something that's changing soon. But I would love to see it.
    (5)

  8. #8
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    554
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Honestly I can support this idea. I've all too often run into tanks wearing shire gear with only that one class leveled and they've had no idea what they are doing. Running around without tank stance, not using combos, letting the healers be eaten alive, and so much else. There is so much that you end up having to learn, especially for healers and tanks that just skipping all of that is painfully obvious on a new player.
    (4)

  9. #9
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    The trouble with this theory is that if the MSQ is our true 'teacher', then characters should only be able to level one combat job, a la World of Warcraft. The minute you start leveling another job without the MSQ's guidance, you are essentially no better than the 'noob' in question. You could argue that the likelihood of a player who has done the MSQ knowing how and where to look for optimization and rotation guides is higher, but that also makes the assumption that those who don't are incapable of this. While I personally agree that selling a set of heirloom gear would have been better than jump potions, it does not remove the flaws of secondary combat jobs and the likelihood that they will be played less optimally--unless the player decides, for some reason, to replace their main job or role.
    (4)

  10. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Katryn View Post
    -snip-
    Its not that the MSQ is our "teacher", rather its playing through the dungeons and accruing player experience over time as we adjust to the class and getting our skills at a steady rate so we can figure out how they work by the time we get our next skills.

    We should not be having to stop/slow down during a dungeon to explain to someone the very basics of a class they should have known by level 30-40. Due to these jump potions it means that initial expansion content needs to be easy. Its why in all honesty a dungeon like Sirensong is as easy as Sastasha. Yes we got more buttons to play with, yes its a higher level, but its also a dungeon that a tank could auto-pilot half asleep with very basic bosses.

    At best its a warm up dungeon, and what happens when the next expansion comes and the jump potions get update to dropping people at level 70? Same case, we will have snoozefest warm up dungeons trying to fill the same role as sastasha through haukke manor just in case a new player or veteran boosted up to near max level on a role they never played before.

    Jump potions were a mistake and screw with the learning and difficulty curve of the game. Forcing a regular reset of difficulty every expansion because they have to take into account boosters.

    Just like World of Warcraft. Its why all of their difficult content is locked up in raids and "mythic" difficulty.
    (13)

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