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  1. #1
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Ozma
    Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
    (1)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by kattzkitti View Post
    Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
    I suspect because Ozma had mechanics you couldn't cheese through. Acceleration Bomb was more or less a guaranteed death if you didn't stop attacking and one person messing up meteors could kill a whole alliance. I've found a lot of people have poor to non-existence raid awareness or reaction time. Personally, I found Forgall far worse than Ozma. The amount of wipes I saw because people didn't stun the Succubus or dropped to Mega Death was... a little scary.
    (15)

  3. #3
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    The amount of wipes I saw (..) to Mega Death was... a little scary.
    Now that you put it that way, the naming was also pretty funny as a foresight.
    (0)

  4. #4
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by kattzkitti View Post
    Considering how braindead easy Ozma was in an otherwise fairly challenging raid...
    You seem to have gotten this backwards. Mhach was a joke, Ozma was a normie stomper.

    Quote Originally Posted by Bourne_Endeavor View Post
    Blitzball (siiiiiiiigh)
    Sit down Balmung, you barely play the game as it is
    (0)

  5. #5
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by NolLacnala View Post
    Sit down Balmung, you barely play the game as it is
    Offtopic but why do you guys hate us (Balmung) people so much?
    I am from Balmung and I play the game just like other people.
    Genuinely curious.
    (3)

  6. #6
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,140
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by kattzkitti View Post
    Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
    Personal responsibility is what created "problems" with Ozma, as it does for many 24-person raid bosses.

    DPS checks or adds? A few people can slack while others pick it up. Intercepting bombs? Someone will take care of it even if there are some who have no situational awareness. Damage splits? Enough people will gather together to save them.

    But when a single player is targeted and they must take care of it him- or herself, that's when you start having problems when the under-performers are targeted. Scylla caused a lot more problems with the elemental targets than most of the rest of the Syrcus Tower bosses, and Ozma similarly causes more problems with the meteor markers and player-targeted AoEs than most of the rest of the Weeping City bosses.

    Of course, if you end up without any of those players or just get lucky enough that none of them get targeted for the mechanics, then they tend to be on the easier side because the bosses have weak normal attacks not tied to those mechanics.
    (4)