Quote Originally Posted by Nicodemus_Mercy View Post
While what I am about to say may not always be the case, consider that turning off tank stance might mean you're making your healer have to work harder to keep you alive and thus may well be reducing their own dps contribution for an overall net gain of zero, just to improve your own personal dps.
Yes, as I said in the post before last, that happens. It's no so black and white. It'll also depend on your tank. It's more efficient to have the PLD heal and you Gravity spam as long as the PLD won't overcap on TP (assuming he will otherwise eventually TP starve at optimal crowd DPS). There are some very, very fine plateaus with RNG (Crit heals) atop them. When bristling with mana in a massive pull of weak mobs, the same is true of DRK and it's Abyssal Drain. But it's also rare that simply modifying the order in which cooldowns were used by healer and tank wouldn't already allow for the same window of healer opportunity for a Warrior or DRK, especially paired with a non-SCH, making the extension provided by tank stance redundant. And if you have a 7-Decimate spam ready to go, there's nothing your healer can do to compete with that contribution.

The point was "when" the gains are likely to be more for you than for the healer, one should adjust accordingly. It goes both ways, which is what's fun about it, imo. It's one of the (few-ish) things I really, really like about tanks and healers in this game, especially in speedy dungeon runs.