Quote Originally Posted by zipzo View Post
Could you elaborate on why you believe that DPS classes having X amount more DPS potential than tanks or healers (past Y point) messes up game balance?
Because like it or not MMOs are about more than only group content with balanced parties, and when the dps of the dps classes begins to exceed 3 times that of the healers and tanks, in order to continue to make content interesting for the dps, enemies start to need a LOT of HP, which eventually becomes too much for the tanks and healers to burn through solo without it becoming either impossible or a huge slog.

When this happens even LESS people play tanks and healers, and you can enjoy your 10 hour dps queues. this is regardless of whether or not tanks can still hold aggro above the overpowered dps at this point.

In order to avoid this, DPS must remain at a certain ratio between tanks, dps, and healers, with dps of COURSE doing the most but not way too much more.