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  1. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,163
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rbstr View Post
    Also, Embolden affects your enchanted melee combo. You should probably hit it right after Riposte so Zwerch and Redoub and your Holy/Flare all get the full effect.
    Use Embolden before Enchanted Riposte. The extra 2% Verfinisher potency (11) and the one more Verfastspell (5.4) or Verslowspell (6) you maybe get at the end are not as much as the getting 10% on Enchanted Riposte (21).



    Quote Originally Posted by Suetan124 View Post
    Melee Phase: Corps-a-Corps -> Enchanted Riposte -> Enchanted Zwerchhau -> Enchanted Redoublement -> Embolden -> Displacement
    If your goal is to eke out every possible bit of damage, melee range should be your default. You'll auto-attack during each Dualcast. Displace on cooldown, and move back into melee range manually during Dualcasts if Corps-a-corps isn't up yet.



    Quote Originally Posted by Ronzeru View Post
    Question. Why does everyone open with veraero, instead of vercure + acel + swiftcast, THEN veraero and verthunder back to back for a higher chance of starting off immediately with both procs and more mana?

    Or by hardcasting veraero and thunder, this is what you guys already mean and its to be assumed you start off with a dual casted veraero and swiftcasted thunder?
    At 10s, Acceleration.
    At 5s, DiversionVeraero.
    Veraero lands as tank pulls. Dualcast Verthunder.
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    Last edited by Rongway; 07-29-2017 at 06:23 PM.
    Error 3102 Club, Order of the 52nd Hour