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  1. #1
    Player
    Suetan124's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    57
    Character
    Jessica De'alkirk
    World
    Balmung
    Main Class
    Red Mage Lv 70

    Trying to optimize RDM rotation

    I'm a RDM ilvl 320. All materia slots are filled to max out my Det, Crit and DH. My chest piece which is 310 casting coat from Verity. I'm training on an o1s dummy with this rotation:

    Opener: Accel -> SC -> Veraero or Verthunder -> Verfire or Verstone (based on which I start with) ->

    Main Caster Phase: Dualcast Veraero or Verthunder (opposite of what I started with) -> if Verfire ready or Verstone ready: cast ready, if accel ocd: accel -> if SC ocd: SC -> Veraero or Verthunder, else jolt 2 -> Dualcast Veraero or Verthunder -> if Verfire ready or Verstone ready: cast ready, else Impact ->

    Repeat caster phase until w/b mana is 40 and manafication is ocd, repeat caster phase until w/b mana is at 80 if manafication is on cd ->

    Melee Phase: Corps-a-Corps -> Enchanted Riposte -> Enchanted Zwerchhau -> Enchanted Redoublement -> Embolden -> Displacement ->

    Closer: Verflare or Verholy based on which mana is lower -> Verstone or Verfire -> main caster phase

    How I can improve this?
    (0)
    Last edited by Suetan124; 07-29-2017 at 01:25 AM. Reason: grammar corrections

    Thanks to eikomakimachi for the gif link

  2. #2
    Player
    Suetan124's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    57
    Character
    Jessica De'alkirk
    World
    Balmung
    Main Class
    Red Mage Lv 70
    I'm asking because on the o1s training dummy, I'm able to consistently get it to 5%, but not kill it. Other than getting the new creation chest piece and maxing out the stats in it with materia, I'm wondering how else I can get my DPS up.

    Edit: I forgot to include Fletche and Contre Sixte those are never off cd
    (0)
    Last edited by Suetan124; 07-29-2017 at 01:39 AM.

    Thanks to eikomakimachi for the gif link

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Well there are a couple things you can do to help some:
    Pulls should probably be done by hardcasting Thunder or Aero timed to hit as the tank pulls. Then use that dualcast to use the opposite skill.
    Also, Embolden affects your enchanted melee combo. You should probably hit it right after Riposte so Zwerch and Redoub and your Holy/Flare all get the full effect.
    (2)
    Last edited by Rbstr; 07-29-2017 at 02:04 AM.

  4. #4
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I use Fleche and Contre Sixte at the beginning after some Veraeros and Verthunder
    Acceleration> Veraero or thunder> Fletche> Contre Sixte> and so on. With procs when i cast them (no jolt use here) your opposite spell will be fast, so VerFire Proc> then i use aero or depending if for some reason your mana is not close to being on par i would use impact
    Suetan is correct about the hardcasting, though doing stuff like dungeons you may not get the chance so just acceleration> Jolt2> aero or thunder in that case.

    In many of cases also, Contre Sixte is ready when my melee combo is so i use then.
    I often see Red Mages go in for melee combo and this is at like the beginning of fights so they are like at no greater then 20 on mana, such a dps loss..
    (0)

  5. #5
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Also you should try to get as close as possible to 50/49 before Manafication since you're saving yourself some GCD's before the next the sword combo, ending at 20/18 after the sword combo as opposed to 2/0 starting at 41/40 or however close you can get it to 40/40 while still being unbalanced. As far as optimizing DPS, using CaC and Displacement on CD also helps, although obviously in savage fights it requires more care.
    (0)
    Last edited by PrismaticDaybreak; 07-29-2017 at 02:32 AM.

  6. #6
    Player
    Suetan124's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    57
    Character
    Jessica De'alkirk
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Thank you guys. This'll help. I'll move my embolden up two slots and see how that helps. I see a lot of people start with Embolden. I don't do that because I'd rather save it for the melee and ender.
    (0)

    Thanks to eikomakimachi for the gif link

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Definately use embolden during melee portion as it also will buff for your ender
    (0)

  8. #8
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Question. Why does everyone open with veraero, instead of vercure + acel + swiftcast, THEN veraero and verthunder back to back for a higher chance of starting off immediately with both procs and more mana?

    Or by hardcasting veraero and thunder, this is what you guys already mean and its to be assumed you start off with a dual casted veraero and swiftcasted thunder?
    (0)

  9. #9
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ronzeru View Post
    snip
    It's essentially the same as what you're suggesting although the timing is different. For example, assume 1 is the casting time/recast and 2 is the execution. The standard opener of Acceleration+Diversion at 10 or so seconds followed by hardcasting VA/T at 5 seconds results in a 1221 pattern. What you're proposing is essentially the same, although the execution of VA/T comes later (Assuming you're precasting Vercure) making a 1212 pattern. Personally when running swiftcast I like to use it when I'm at 40/41 and swift VA/T the lower the element so I get the extra mana from being 51/41, overcaps a little, but eh. As far as I can think of there's not really a disadvantage to what you're suggesting except possibility of the .5 sec animation lock from Swiftcast.

    Both ways have the same chance of generating Stone/Fire either way and the same mana generation.
    (0)
    Last edited by PrismaticDaybreak; 07-29-2017 at 06:30 AM.

  10. #10
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    well swiftcasxt wouldn't causer a lock, as I mean to pre-cast it before a fight. That way when you run in, you automatically veraero/thunder while weaving your off GCD's in between. It feels smoother than timing the first cast as a hardcasted veraero on the mob, because that all depends on the tank pulling it, where as precasting with using vercure, you can take your time easier while running up with two spells you are instacasting on the boss and immediately following up with your procs.
    (0)

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