100% drop rate, but 20x per weapon, Deal!


100% drop rate, but 20x per weapon, Deal!
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0


I see the totems as being more as a group thing. The whole in your drop pool = your item makes totems near pointless but any form of organized distribution and you can get someone a weapon fairly quickly.
I will use our Ifrit for instance. Did 6 runs the other day got 5 totems. So distributed them to 1 person, in 6 runs they are 1/2 the way to getting the bow that would not drop to him before. So at that rate... will be 1 weapon in about 6-7hrs of ifrit killing (if that drop rate holds...). Moogle weapons I think they need to lower it to 10 totems as well... especially since it cannot be spammed like ifrit can. 1 of the best weapons in the game every 6hrs is honestly a very good drop rate.

Ifrit was totally not thought out correctly. Or just thought out with SE grind logic. No one (that's sane anyway) needs that any more. Totems should be 100% and require 10 totems to get one weapon. Totems need to drop 1 per party member each win and be exclusive(so directly to inv., no passing, no giving one person 8 totems per win). Weapons still need to drop at a decent rate. On top of this they need to make ifrit drop some type of material(s) that can be used for crafting.
So now we have:
10 wins = a weapon
Possible chance at a weapon per win
Possible chance at a material for some 1337 gear for those that have weapons/want gear/want money/etc.
People get weapons in a timely manner, chance at a free random weapon, reason to farm ifrit beyond just weapons and keep him worth fighting. It's hard enough as is for casual players to get a decent party together to win. I'm 0/12~ or something just because I can't get the same people together to fight and always end up bringing someone new each time. 3 fights later they're starting to get the hang of it but I'm already out 1.5 hours and usually need to leave by then. Meanwhile those that have the time to static or are 'hardcore' spam the fight with wins and get nothing for it because of horrid drop rates. I think the above drop rates would be a healthy compromise.
Edit: Additionally you could add in some rings or something that totems could be used to exchange for as well. Some materials, but maybe not all materials that ifrit drops, could be exchanged for totems as well but at a much higher cost.
Last edited by CrstyCaptin; 12-25-2011 at 11:53 PM.
Meh, personally I don't see a reason to increase droprate. Look back at dynamis and how many times you had to do Zarc before one person could get TH3. Some people spent months (years, in some cases) for items and nobody complained about that - they just kind of accepted it and went along.
Not saying that it would be ideal, but surely there is a balance better than 100% drop.


You should be a comedian.Meh, personally I don't see a reason to increase droprate. Look back at dynamis and how many times you had to do Zarc before one person could get TH3. Some people spent months (years, in some cases) for items and nobody complained about that - they just kind of accepted it and went along.
Not saying that it would be ideal, but surely there is a balance better than 100% drop.

My group's killed Moogle maybe... 10 times? (That's like 10 hours of Moogle/NM's thanks to the ridiculous quest.)
We've gotten 3 Kupo Nuts Total.
3/80 for Kupo Nuts?
We've had more weapons than we've had Kupo Nuts. How does this make any semblance of sense?

100% of totems would be great. I mean, that's 10 fights for one weapon. More than likely you may have more than one class at 50 and want a weapon for them too. That's 70 fights. Now, if you have every weapon, you may choose to help an LS member do it and all, and turn the quest in with a crafting/gathering class for easy exp. If you're one of those people who'd rather do the fight 1000 times and not see a single item, you're a masochist. Low ass drop rates like that should be abolished.
Agreed. Hardcore will always have all the weapons, but casuals, leaving the system as it is, don't stand a chance. Better give them at least a shot at getting 100% totems, because it's hard enough to form a 8 man party and win the fight, in the end, get nothing but dark matters100% of totems would be great. I mean, that's 10 fights for one weapon. More than likely you may have more than one class at 50 and want a weapon for them too. That's 70 fights. Now, if you have every weapon, you may choose to help an LS member do it and all, and turn the quest in with a crafting/gathering class for easy exp. If you're one of those people who'd rather do the fight 1000 times and not see a single item, you're a masochist. Low ass drop rates like that should be abolished.

Pretty much, "hardcores" who take such insane sense of accomplishment from tedious grinds in an online game lack that sense of fulfillment in reality, so they compensate for it in a game. It's sad to me. Long boring grinds are not fun, especially when it takes you more than a week to get you something when you've been doing it for more than 5 hours a day.Agreed. Hardcore will always have all the weapons, but casuals, leaving the system as it is, don't stand a chance. Better give them at least a shot at getting 100% totems, because it's hard enough to form a 8 man party and win the fight, in the end, get nothing but dark matters
I wouldn't say that I'm hardcore but 300 fights for 7/7 on Ifrit isn't that bad.Pretty much, "hardcores" who take such insane sense of accomplishment from tedious grinds in an online game lack that sense of fulfillment in reality, so they compensate for it in a game. It's sad to me. Long boring grinds are not fun, especially when it takes you more than a week to get you something when you've been doing it for more than 5 hours a day.
-That's "keeper" drop every 42 wins
-That's an average of 12 minutes per fight
-@ an 80% win-rate that's 52 fights
-52 fights x 12 minutes = ~10-11 hours of fights
Is that really that bad? I mean, these are the best weapons in the game (aside from triple-stacked materia). Is 10 hours of gameplay over 3 weeks really that bad for that?
Even consider doubling the time for setup and tapers and cooldown and still you're only looking at less than one hour a day over three weeks.
Let's call this thread what it really is: "I got discouraged after 20 tries so I'm butthurt and think I deserve what I want RIGHT NOW."
Even warp the math for really challenged groups and you come out with 100 hours of gameplay over 21 days. Besides, after this content what do you really plan on doing? Do you mean to tell me that mining 4000 times in each zone is more fun?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




