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  1. #11
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Removing pld utility moves wouldn't change the meta since even without them, pld would still be the better designed tank overall.
    They are easier to play, have sustained dps that's less impacted by mechanics, can completely skip mechanics with HG, and good passive mitigation from blocks.
    It would balance out the tanks a bit more though
    (0)

  2. #12
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shinkyo View Post
    Removing pld utility moves wouldn't change the meta since even without them, pld would still be the better designed tank overall.
    They are easier to play, have sustained dps that's less impacted by mechanics, can completely skip mechanics with HG, and good passive mitigation from blocks.
    It would balance out the tanks a bit more though
    Saying PLD is easier to play than WAR is ridiculous, and the skipping of mechanics with HG does not work anymore. If you wish to critique class design you should limit the hyperbole. At this point I'm glad SE does not balance classes using community feedback because this forum has become farcical.
    (0)

  3. #13
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dortharl View Post
    snip
    What's ridiculous about PLD being easier to play exactly? Everything in their rotation lines up perfectly and hardly anything hurts their DPS uptime.
    Playing PLD from a DPS standpoint is like driving with a GPS and with green lights all the way.
    In comparison, DRK can only outdps PLD if they maximize buff windows like Trick Attack which requires planning and gauge management.
    WAR is the most complex of tanks from a rotation standpoint and their dps sinks if they have to deal with mechanics.


    As for HG, even if you still get debuffed now, it's still allows you to ignore mechanics and survive with little burden to your healers.
    You fucked up mindjack in V3S and walked to the wrong location? Hallowed will save you.

    And no I am not criticizing class design, on the contrary I'm just highlighting how well PLD is designed currently.
    As for the other Tanks, both WAR and DRK currently suffer from having 1 skill that are completely Core to their class (IR, TBN) which hurts you a great deal when you're not in a position to use it. It's not all bad per say but PLD doesn't have that issue.
    (2)

  4. #14
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Launched View Post
    ...
    Data from the first two weeks shows that WAR provides the highest dps by a significant margin on pretty much every fight across all skill levels. There's no need for assistance from Intervention or TBN when you have the largest free mitigation toolkit in the game (although you'll always have at least one of these available), and most of your resource costs were stripped away with 4.05. WAR has the least amount of variation in dps with percentile, indicating that it's the most forgiving to optimise. As it was in HW, if you're complaining about DRK outperforming you, you're simply playing with a significantly higher skilled tank (i.e. by at least 10-20 percentiles minimum).
    (1)

  5. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ovIm View Post
    Hm, if we give PLD a gap closer for further homogenization, then we might have to adjust Holy Spirit range a bit, but otherwise, you do have a good point there. If all tanks were equal we might as well just throw it all into 1 class and call it a day, that would make the game indeed rather boring.
    Screw homogenization it's already killed job identity.

    Need to diversify jobs not homogonize.

    Paladin doesn't need a gap closer either. I really don't get what the obsession with having one is all about.
    (0)

  6. #16
    Player
    Tufelhunden's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Teufel Hunden
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Every Palladin says the utility is worthless, so yes I agree it should be removed. Funny thing is those same Palladins are now arguing for keeping the utility. Which is it worthless or they want it. Can't have it both ways.
    (1)

  7. #17
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Lyth View Post
    Data from the first two weeks shows that WAR provides the highest dps by a significant margin on pretty much every fight across all skill levels.
    It is a 3-4% difference from WAR to Pally in the 75+ (not sure what is "significant" by your def). You can't take parses across all percentiles ranges and call them skill/what the job does at this point, tank/dps stance uptime is not being factored in, and the usage of these is more often determined of the parties skill. You are trying to compare tank damage like dps damage, it does not work, unless you are looking at the top of the range, because at that point you know the player, no matter the class, has close to 100% uptime on dps stance.

    Look we get it, you want DRK damage buffed, don't think there is anyone out there saying not to buff DRK damage, but stop downplaying the clear edge Pally has.
    (1)

  8. #18
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I'm the type that prefers utility and would be opposed to the removal of PLD's utility.

    Others will disagree but often times I find that people that say "Screw Utility" are the same players that don't use support skills, be they natural to the class itself (MNK's Montra) or are cross role skills (Goad/Mana Shift). It's not so much that it would remove PLD's identity as Mitigation tanks but because not everyone feels the same way about it. I personally use Intervention/Cover/Passage of Arms/Divine Veil every opportunity I get as it lessens the strain on everyone involved and does make the run smoother in general as it covers for those tiny mistakes people tend to make periodically.

    Maybe it's because I'm a healer at heart and understand how much of a strain it can be having to heal these mistakes, that I would have greatly appreciated any help offered, maybe it's because I've got more than 1 braincell that only knows how to play with the entire toolkit of a class instead of just the ones that do damage, whatever the reason, I'm always looking for opportunities to help the team out as best I can.
    (2)

  9. #19
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ovIm View Post
    Sorry for the clickbaiting title there (;
    Your topic is inherently click-bait.

    As to my answer, it uses many words I'm not allowed to say on here. So in response, I suggest that you put the pipe down and back away.
    (0)

  10. #20
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tufelhunden View Post
    Every Palladin says the utility is worthless, so yes I agree it should be removed. Funny thing is those same Palladins are now arguing for keeping the utility. Which is it worthless or they want it. Can't have it both ways.
    You're wrong. I am a Paladin, it's my primary role, I don't play the other tanks, and don't have anything else past 60. I like being a Paladin, and I most certainly do not say that the utility is worthless. It speaks to a different style of play that ignores the DPS meta, so it's not popular. I prfer the paladin to have better mitigation and utility. I've always been onboard with PLD having a little less DPS than the other tanks in exchange for the greater mitigation and utility.
    (2)

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