Quote Originally Posted by Starkbeaumont View Post
If you remove the utility ppl will compare damage. if the damage is equal, ppl will compare survivability. and if this is equal as well, maybe then ppl will choose what they actually like. but then you have others that will likely complain about homogenization...
From what I can see at the moment (im still in the process of leveling PLD, but im taking that rather slow), the tanks seem fairly equal on all grounds except for Utility. Surely, depending on the fight, one tank might be better suited than the other, but that would make people either switch between classes for fights or commit to a class and make it work.

Homogenization is an issue, yeah, though, I believe there should be a way to make every tank play differently while making their performance equal, creating a true "play what you prefer playing" kind of mindset for the players.


Quote Originally Posted by Dortharl View Post
If we remove all PLD utility we also need to make everything else equal, PLD will need to be buffed in AoE and get a gap closer, also the defensive cds will need to re-adjusted as PLD have longer cooldowns. Eventually you will end with 3 classes with identical skill just with different gear and a far less interesting game.
Hm, if we give PLD a gap closer for further homogenization, then we might have to adjust Holy Spirit range a bit, but otherwise, you do have a good point there. If all tanks were equal we might as well just throw it all into 1 class and call it a day, that would make the game indeed rather boring.