The only 2 changes I want to see SMN is Aetherpact instead becoming random single target, just make it AoE the party instead. If the player can't target another, then there's no point in making it 1 person. The other is just make Ruin IV 100% active while dreadwyrm trance. The downside is that it cannot proc the trait during that time. I mean if spamming ruin III to keep up w/ DPS is the only thing to do then there's something wrong w/ it later on in battle. That's my only issue w/ SMN.....for now.