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Thread: SMN Adjustments

  1. #11
    Player
    Burningskull's Avatar
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    Jun 2014
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    Markov Dracul
    World
    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by TripPsyc View Post
    Well because of how badly undertuned smn is atm you need to optimize your demi-mut summon to as many wyrmwave attacks as possible and that requires Ruin II instant cast...
    R2 (Summon Bahamut as late into the GCD as possible) → R2 (Fester) → R2 (Akh Morn) → R2 (Swiftcast if you get a R4 proc) → R2 (Fester) → R2 (Tri-D) → R2 (Fester) → R2 (0.5 sec wait + Addle) → R2 (Akh Morn)
    That seems overly complicated lol. But thanks for the info
    (0)

  2. #12
    Player
    NorthernLadMSP's Avatar
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    Jan 2014
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    Limsa Lominsa
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    Character
    Adore Mi
    World
    Jenova
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    Dancer Lv 90
    What needed to happen was Ruin I being upgraded to Ruin III in the same manner that SCHs Broil gets upgraded to Broil II.
    (0)

  3. #13
    Player
    Kitfox's Avatar
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    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Burningskull View Post
    You are welcome to explain how removing instant cast time on Ruin 2 would harm SMN.
    You use Ruin 2 before every single oGCD ability you have. Anytime you don't, you lose DPS.

    Quote Originally Posted by Burningskull View Post
    It also sucks very much to have to wait 20 - 30 seconds to use Aetherflow again when Dreadwyrm Trance is over in 15, and all I do is spam Ruin 3 during it with a final shot of Deathflare. Hence why I think being able to use Aetherflow abilities during Dreadwyrm would be a good idea.
    That makes no sense. Aetherflow doesn't come back any sooner after trance if you're allowed to use the abilities during trance. It will actually make it come back SLOWER because you would burn AF stacks during trance, leaving you with even more time out of trance with no AF stacks.
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  4. #14
    Player
    Burningskull's Avatar
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    Markov Dracul
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    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by Kitfox View Post
    You use Ruin 2 before every single oGCD ability you have. Anytime you don't, you lose DPS.


    That makes no sense. Aetherflow doesn't come back any sooner after trance if you're allowed to use the abilities during trance. It will actually make it come back SLOWER because you would burn AF stacks during trance, leaving you with even more time out of trance with no AF stacks.
    I meant freely. Without the use of Aetherflow stacks while in Dreadwyrm Trance.
    (0)

  5. #15
    Player
    Kitfox's Avatar
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    Lynn Nuvestrahl
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    Moogle
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    Machinist Lv 90
    Quote Originally Posted by Burningskull View Post
    Hence why I think being able to use Aetherflow abilities during Dreadwyrm would be a good idea.
    Quote Originally Posted by Burningskull View Post
    I meant freely. Without the use of Aetherflow stacks while in Dreadwyrm Trance.
    You're not making any sense.

    If you could use Fester etc in trance, you would, because it'd be a DPS increase, like in the old Summoner rotation.
    (0)

  6. #16
    Player
    Burningskull's Avatar
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    Markov Dracul
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    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by Kitfox View Post
    You're not making any sense.

    If you could use Fester etc in trance, you would, because it'd be a DPS increase, like in the old Summoner rotation.
    Perhaps I'm not explaining it right. I think SE should make it so once you spend your Aetherflow stacks on say, for example, 3 Festers and enter Dreadwyrm Trance, you should still be able to use Fester/Painflare/Bane/Energy Drain while Dreadwyrm Trance lasts. With cooldowns of course. When it ends you would then need to wait for Aetherflow to be ready again before you could use Fester/Painflare/Bane/Energy Drain again.
    (0)

  7. #17
    Player
    Senliten's Avatar
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    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Burningskull View Post
    Perhaps I'm not explaining it right. I think SE should make it so once you spend your Aetherflow stacks on say, for example, 3 Festers and enter Dreadwyrm Trance, you should still be able to use Fester/Painflare/Bane/Energy Drain while Dreadwyrm Trance lasts. With cooldowns of course. When it ends you would then need to wait for Aetherflow to be ready again before you could use Fester/Painflare/Bane/Energy Drain again.
    So ability to use OGC's in trace without the use or cost of stacks? Yeah, that would make us heavily overbursty/OP, given you'd just weave R2 > Fester > R3/R4 Proc all day for the potency boost in trance alone. Less of course there is some serious drawback akin to like the ruin3 cost out of trance, or something to balance the absurdity in it.
    (0)
    Last edited by Senliten; 07-29-2017 at 08:31 AM.

  8. #18
    Player
    Kitfox's Avatar
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    Lynn Nuvestrahl
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    Moogle
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    Machinist Lv 90
    Quote Originally Posted by Senliten View Post
    So ability to use OGC's in trace without the use or cost of stacks? Yeah, that would make us heavily overbursty/OP, given you'd just weave R2 > Fester > R3 all day for the potency boost in trance alone. Less of course there is some serious drawback akin to like the ruin3 cost out of trance, or something to balance the absurdity in it.
    Ruin 2 > Fester + Painflare > Ruin 2 > Energy Drain > Ruin 2 Fester + Painflare > etc. All AF abilities have seperate CDs. If that's not overpowered, I don't know what is.
    (0)

  9. #19
    Player
    Senliten's Avatar
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    Senliten Solstice
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    Coeurl
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    Samurai Lv 90
    Quote Originally Posted by Kitfox View Post
    Ruin 2 > Fester + Painflare > Ruin 2 > Energy Drain > Ruin 2 Fester + Painflare > etc. All AF abilities have seperate CDs. If that's not overpowered, I don't know what is.
    Reason why i kept the others out of it >_< cause now i'm just sad pandaing over just wanting this idea to be a reality XD. SE's gonna see this and be like..... nope
    (0)

  10. #20
    Player
    Sunako's Avatar
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    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    What needed to happen was Ruin I being upgraded to Ruin III in the same manner that SCHs Broil gets upgraded to Broil II.
    Not really. Ruin 1 and 3 have totally different purposes. Ruin3 is for burning mana and ruin 1 is for saving mana. Your suggestion is almost same than removing mana bar from the job. These two skills are important part of job mana control.
    (1)

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