Quote Originally Posted by Kyani View Post
If I had my way it'd be normalized to the target's HP, or at least a fixed value. Variables like that tend not to be balanced for all classes - a 3k shield on an 11k HP target is a lot more powerful than one on a 14k HP target.
It's no stronger on a ranged than it is a tank if everyone's taking the same amount of damage (which they are, barring any active mitigation). I don't think it should be based on the target's HP.

The way the 50% Clemency bonus works makes it weird to just add potency to the spell. If it went up to 3k potency (which I think it should), then the PLD would get 1.5k in return. With how much damage actually goes out, the stop-and-cast nature, and the fact PLD is pushing out less damage than DRK, I think that potency is okay.

The alternative, as posted, is allowing the 50% to apply on self-Clemencies, but it would still leave it to be lackluster on party members.