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  1. #1
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Sole survivor is stacked with healing debuff and only used on burst/hard-swaps (when you see your team actively switch to the target) as it should for proper efficiency, not on CD. It nerfs the most potent and main source of healing on said target, and where is that main source of healing coming from, the power house, the healer. Thus, said target getting killed is receiving generally 20% less healing output.

    The onslaught cc is hardly reliable, you should know by now how this games latency screws knockbacks. The heal buff on storm's path is to have been expected, the fact that it isn't is dumb.

    It's amazing how one dimensional roles are expected to be.

    You need to learn how to drop stuff, you seem like the kind to hold on to grudges forever, it's not healthy man.
    (1)

  2. #2
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaisinel View Post
    Sole survivor is stacked with healing debuff and only used on burst/hard-swaps (when you see your team actively switch to the target) as it should for proper efficiency, not on CD. It nerfs the most potent and main source of healing on said target, and where is that main source of healing coming from, the power house, the healer. Thus, said target getting killed is receiving generally 20% less healing output.


    The onslaught cc is hardly reliable, you should know by now how this games latency screws knockbacks. The heal buff on storm's path is to have been expected, the fact that it isn't is dumb.

    It's amazing how one dimensional roles are expected to be.

    You need to learn how to drop stuff, you seem like the kind to hold on to grudges forever, it's not healthy man.
    You say it as if Sole Survivor is available at all times. Sole survivor has a cooldown. It is not available 24/7, so it deserves to be powerful and stackable with power slash. WAR still has the stronger debuff, which is available at all times, while still having the highest personal damage potential of the three tanks.

    Without inner release, they have access to fell cleave and upheaval which is 4k potency in once GCD, none of the other tanks have access to this sort of burst damage potential. If anything the upheaval damage penalty should be removed since it doesn't really make sense in the context in pvp.

    Remove the gauge cost from Onslaught, or add a small stun along with the knockback and give it a TP cost and now they can go back to meme cleaving all day.

    And it's not a grudge, don't waste your time replying to a feedback thread if you're not willing to keep giving feedback or argue your case. Otherwise what was the point?
    (0)

  3. #3
    Player
    reallycoolguy's Avatar
    Join Date
    Sep 2016
    Posts
    8
    Character
    Last Boss
    World
    Omega
    Main Class
    Warrior Lv 70
    we can all agree that storms eye needs to replace butchers block animation wise
    (2)

  4. #4
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by reallycoolguy View Post
    we can all agree that storms eye needs to replace butchers block animation wise
    Yes please.
    (1)

  5. #5
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    How exactly am I saying it as if it's available 24/7 when I mention the CD. You don't even bother to read what is even being said.

    I told you I'm never going to be able to convince you otherwise because you are too stubborn, I proposed to drop the particular subject since it's waste of time and effort trying to get through such a thick skull.

    Let's keep ignoring the fact that these scenarios of WAR are mitigated/stopped by PLD/DRK. Or how obvious Inner Release is.

    I've been arguing my point this entire time, is it really that hard for you to see other people's text?
    (0)
    Last edited by Kaisinel; 08-04-2017 at 04:25 AM.

  6. #6
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Praesul View Post
    Without inner release, they have access to fell cleave and upheaval which is 4k potency in once GCD, none of the other tanks have access to this sort of burst damage potential.
    Yea, causes Pally's Requiescat/Holy is not 3,875 potency and that is very very different from 4k. (Buy the way Requiescat has the same cooldown as Upheaval, but cost no resources.)
    (0)

  7. #7
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AdamZ View Post
    Yea, causes Pally's Requiescat/Holy is not 3,875 potency and that is very very different from 4k. (Buy the way Requiescat has the same cooldown as Upheaval, but cost no resources.)
    That's... not a correct comparison. Holy Spirit still costs MP, and Requiescat's damage is scaled horribly based on MP. PLD is constantly dry on MP, making this not even a threatening combination except in the opener.
    (1)
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  8. #8
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Atreus View Post
    That's... not a correct comparison. Holy Spirit still costs MP, and Requiescat's damage is scaled horribly based on MP. PLD is constantly dry on MP, making this not even a threatening combination except in the opener.
    True true with Pally, it is a trade off. Pally can have bust equal to that of WAR pretty much, or it can be a heal bot. I have seen them played both ways, and I find heal bots easier to win against. A healing Pally is not attacking, they are not CCing. To your other point, I would agree with your change to clemency. I think it is one of the most overrated areas of the Pally kit, as the heal is also giving up a Holy which has some of the Pally CC on it.


    For a point of view of SE think this is how they designed them in there head:

    WAR - damage and burst - highest burst damage (Up, on, fells under IR)
    Pally - trade off, maximum CC (Stun plus Holy Silence) and damage with a bit of support (cover) or good CC (stun only) and maximum support (cover plus Clemency), no damage
    DRK - very good CC, very good support (would consider the self's heals as support)

    You can see this in Pally and WAR burst are close to lining up, with WAR pully a bit ahead, with DRK not really having a burst at all (double Bloodspiller (very rare to get) plus stun is the closest they get).

    Now what was the problem with this? Mostly that tank burst is pointless when a 2 GCD burst window is completely offset by one Cure II. Even a double fell is only a net 1,000 damage if the players as a regen on (with the regen matching damage again on the 3rd gcd again, for a net zero overall).

    Which is how WAR becomes useless as it is just damage, pally falls behind DRK as its burst is discounted and its support requires trade offs in damage which DRK does not.
    (0)