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  1. #1
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I'm inclined to say for a dungeon run drk has less buttons to juggle than pld or war, but I haven't lvld mine to 70. For aoe situation drk spams abyssal drain with dark arts, ogcds and defensive cds weaved in, pld does flash 1-2x and spam total eclipse with ogcds and defensive cds weaved in, war spams overpower while maintaining eye buff and occasional decimate spam in berserk/inner release, while still having to weave in defensive cds. On bosses pld needs to manage 3 combos (halone, royal, goring), while weaving in requiescat and holy spirit spam. War is similar with the 3 combos (eye, path, block) and on top of that war needs to manage gauge and align berserk/infuriate/inner release. Drk only has 2 combos, and dark arts usage is pretty easy (carve and spit > everything else other than dark passenger).
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  2. #2
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aleph_null View Post
    Snip.
    Dark Dungeon running is actually what I'd call "smoother" but I wouldn't say it has less buttons. In dungeon pulls you'll likely use unleash, abyssal drain, carve and spit, quietus, the blackest night, defensive cds (although this is for all tanks), blood price, delirium (every 120 seconds unless before boss), and the syphon combo when low on mana or near the end of the group with dark arts if you're capping for mana. A lot more buttons there than one might think.

    All tanks are pretty similar for bosses though.
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