I am trying to find out what would be the tank with the least buttons for 4 mans. I don't plan on raiding as tank.
I am trying to find out what would be the tank with the least buttons for 4 mans. I don't plan on raiding as tank.
For dungeons, Pld is the easiest.
Flash, Fight or Flight, defensive CD, and spam Total Eclipse until your out of tp...
Warrior prolly has the least buttons. Paladin has the most buttons but you probably wouldn't need to use most of them in 4mans anyway.
Your group would hate you, but you could probably hold aggro and get through dungeons as a Paladin without ever using any ability other than Flash.
I think a more interesting question would be which tank loses the least by using less buttons. Like can you have 95% performance using only 75% or less of the skills?
drk, unleah and chill, on boss too
Warrior. A warrior can hold aggro on any four man dungeon in the game with overpower spam. One button, spaced out to let TP regen.
But seriously, that would be boring, and your party would hate you SO much.
I'm inclined to say for a dungeon run drk has less buttons to juggle than pld or war, but I haven't lvld mine to 70. For aoe situation drk spams abyssal drain with dark arts, ogcds and defensive cds weaved in, pld does flash 1-2x and spam total eclipse with ogcds and defensive cds weaved in, war spams overpower while maintaining eye buff and occasional decimate spam in berserk/inner release, while still having to weave in defensive cds. On bosses pld needs to manage 3 combos (halone, royal, goring), while weaving in requiescat and holy spirit spam. War is similar with the 3 combos (eye, path, block) and on top of that war needs to manage gauge and align berserk/infuriate/inner release. Drk only has 2 combos, and dark arts usage is pretty easy (carve and spit > everything else other than dark passenger).
Dark Dungeon running is actually what I'd call "smoother" but I wouldn't say it has less buttons. In dungeon pulls you'll likely use unleash, abyssal drain, carve and spit, quietus, the blackest night, defensive cds (although this is for all tanks), blood price, delirium (every 120 seconds unless before boss), and the syphon combo when low on mana or near the end of the group with dark arts if you're capping for mana. A lot more buttons there than one might think.
All tanks are pretty similar for bosses though.
The actual answer here is DRK by far. Come on guys what are you even trying by saying PLD and War instead? All a DRK has to do is literally just spam Unleash/Abyssal drain with some blood price to get mana back. That's it. At most at really high levels spam abyssal drain with the ocasional quietus worked in there.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.