I'd personally like an adjustment to our melee combo, to have each enchanted hit grant dualcast and not break the combo, so we could melee, free cast a spell, and continue the combo into our finisher. I'd also like the option of a finisher that gives an impact proc, so maybe Explosion or whatever they would call it, which is just the Verholy version of that spell, that could either give matching mana, maybe 10 of each, or that gives some other benefit like a magic vuln up for 15 seconds. Moulinet should have a 2nd part to its combo which costs 20 white and black ideally.