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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    RDM 5.0 Wishlist! Just a few ideas =)

    So I wrote this post a while back, and instead of writing a new thread I just updated this one since now that's its been SO SO long, I had some more time to enjoy Red Mage, and see some potential updates and or refinements that it could see. Of course I'm not in the helm of the director's chair in SE or anything, so my recommendations are just a wish list that I HOPE to see in the RDM's near future. Even if a single one of this is made to light I'll be a happy person.

    Not saying RDM isn't perfect, because it's the sole reason I returned to FFXIV, and I've played it now through the course since Stormblood's release. I love the job and this is the reason why I made this post.


    Red Mage is perfect, in its single target rotation. But I feel as though it has some areas to improve with its AoE rotation AND some new Raid Utilities.
    So here’s my example of refining it:

    Jolt II >> Impact II (Automatically changes, removing one button)

    Acceleration (Becoming a Trait, rather than an ability – this also removing a button)

    Remove Tether (Free up another ability slot)

    Verholy / Verflare are assigned to an individual button and is dependent to player’s White / Black meter. *If Black is higher > Flare activates; if White is higher > Holy activates.
    *Doing so will also remove an ability button
    Embolden: Increase Duration by 10 seconds, Reduce Potency to 5%, to both Player and Members within range; remove the reduction%.
    -
    New Spells for 5.0
    Enhanced Scatter II – Activates Verblizzard / Verwater
    Verblizzard – AoE Ice Damage to enemies within Range
    Verwater – Aoe Water Damage to enemies within Range

    [One can only be used after Scatter II] Once the Verblizzard or Verwater is used, both deactivate.

    Verwater / Verblizzard Potency is double the damage of Scatter II (125) >> (250)
    Scatter II Enhanced isn’t 100%, but it’s close to it.

    *Verflood / Verfreeze assigned to same button and changes depending on which “En” sword skill the player chooses. Verflood is an AoE, while Verfreeze is a single target.

    -
    New Abilities
    Chainspell [45s] – Grants Double to Triple Dualcast Effect at the expense of reducing Spell Managauge regeneration by half.
    Fencer [30s] – Channeling the Red Crystal, it Greatly Increases the Damage of the Next Enchanted Sword Ability at the expense of utilizing the entire gauge * Meter must be at least 40/40
    Equanimity – [15s / 45s] Meditating in the Red, the balance between White and Black become one, allowing all spells to equally increase the Manameter
    -
    Sword Abilities
    Enfire – Igniting the blade with Fire, the Red Mage delivers a threefold attack that may reduce the enemy’s attack; *when used with the Combo, the ability to cast Verfreeze initiates.
    Enstone – surrounding the blade with stones, the Red Mage delivers a threefold attack that may reduce the enemy’s defense *when used with the Combo, the ability to cast Verflood initiates.
    -
    Other stuff I sort of thought about but might push it to a “support” role
    Haste – Decreases Party Member’s Recast Timers / Ability Timers by 10% [Uses 20 White Meter]
    Temper – Increases Party Member’s Direct Hit Rate by 10% - [Uses 20 Black Meter]
    Regain – Grants an MP / HP / TP regeneration at the expense of [50/50 meter]

    -Alongside these buffs: have an ability called:

    Composure: Doubles Duration of Next Enhancing Magic at the expense of Double the Cost of Mana and MP.

    -

    Thanks for reading; and also to those that read this SO SO long ago, appreciated the feedback.

    Now that we’ve had time to let the jobs and their roles marinate through the course of almost a year of its release we (at least I know I) am eager to see how it will evolve within the next course of months and or change with 5.0 if we end up getting a small hint of it or picture of our next adventure on the horizon.

    See yall in game, Pat out.
    (0)
    Last edited by PatronasCharm; 03-08-2018 at 09:27 PM. Reason: Thought of new ideas didn't want to make new thread.

  2. #2
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    By Chainspell, just bringing a classic twist to it, your chaining the spell with its opposite so it'll increase the potency of that spell by a certain %.
    So if you do have a cycle sort of like: Verstone >> Verthunder it may trigger Chainspell.

    Then do Verfire (if procs) >> Veraero
    Dia / Bio are a good catalyst since they'll be quick casts, and it'll be a fun throwback to some of RDMs classic moves, at least from FFXI.

    Death Blossom would replace the AOE moulinet, as a new AOE for combo to proc: Verfreeze / Verflood which would both be AOE but having half the potency of their single target counterparts.

    Just some iterations!

    See y'all in game!
    Patronas out
    (0)

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    You can edit your post to bypass the limit

    Myself i currently like Red Mage as it is but i will say i agree with tether. Perhaps it has it's situational use but i have yet to come across it.
    Acceleration, is a big must keep in my opinion.

    Some have talked about Verblizzard but honestly if we start adding more spells like such it kind of takes away from blm a bit as it is ice, fire, thunder and Red Mage would possibly be too OP depending on how they would go about it.
    I would instead rather Red Mage gets it's own unique spells or maybe a mix of elements spell and dots would be great to have in the future.
    (1)

  4. #4
    Player
    Xehmnus's Avatar
    Join Date
    Jun 2017
    Posts
    50
    Character
    Xehmnus Rayne
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Death Blossom is already in use. :-P (Ninja AoE)
    (1)

  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I don't think we need Scatter II. I think Verblizzard and Verwater for AOEs is more than enough. Verflood/Verfreeze seem fine as finisher options for the usual enchanted melee chain, though I would worry about ability bloat.

    I'm not sure about Dia and Bio. RDM has so much mobility that it doesn't -need- DoTs. Giving them DoTs feels like it'd make them a bit too powerful.

    Personally I wouldn't mind seeing two new abilities that introduce a stance effect. En-Astral and En-Umbral. They can increase the damage of white/black magic spells or just the mana generation. Or add debuffs to enemies when using the enchanted melee chain. En-Umbral applying a slashing resistance down debuff. En-Astral reducing damage the enemy deals. Something of that nature, more utility than anything part of a rotation.

    I just feel like RDM's rotation is perfect as is, and I would rather RDM received more utility/OGCD abilities. Maybe a defensive one like Phalanx.
    (1)

  6. #6
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Phalanx would be fun to see! And it could be a spell that you can apply to a tank that increase physical resistance, sort of like a Bole for AST!

    Yeah my perspective in what I wrote was something along the lines of an AOE rotation for RDM rather than scatter spam, that was my intention with making the other ancient spells be Area of effect.
    Cause I don't want to break the current cycle of spells, but add in a rotation for trash mobs since tanks love to train enemies like mad!

    Give RDM a way to increase mana meter fast by doing an AOE rotation cycle.

    Love your ideas too btw! Great thinking on them
    (1)

  7. #7
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I agree AoE needs a better rotation cycle since scatter spam makes me want to just make a 30 second macro to just spam it so I can go get something to eat, but I'd rather we didn't have DoTs, as Vexander said our mobility is high enough that we don't really need them. As far as an AoE finisher, I imagine what they'll do is give us a trait that makes Enchanted Moulinet give a stack and once you have 3 stacks you can use Verflood/Quake/Tornado/Freeze etc. etc. (Personally i'd like Flood since there's literally no water magic in the game usable by players and it's irking me).

    What they'll probably do in 5.0 is give us another Jolt upgrade and either a Verfire/Stone II or a Verthunder/Aero II trait alongside some utility abilities or hopefully, more meaningful AoE.
    (1)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Enchanted Moulinet upgrades to 'Death Blossom' after expending 60 white /black mana
    'Death Blossom' enables VerFlare/ VerHoly as an AOE with 40% reduced potency.

    Abilities
    Refresh: 35 White Mana. Grant yourself and a party member resource regeneration. Shares CD with Berserk.
    Berserk: 35 Black Mana. Grant yourself and a party member increased damage and resource consumption. Shares CD with Refresh.
    (1)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Put into as few words as possible, more sword use.
    (2)

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I like the aoe rotation idea, scatter spam is pretty baf. I also agree with dots being way too much. I like moullinet though, so hmmm.

    realistically i could see them maybe making jolt turn to impact as a trait. As far as what else they could/would probably do for rdm its hard to tell.
    I see tether getting removed - I dunno about the rest of you but i deleted it off the hotbar as soon as i saw the tool tip

    For :ease of use theyd probably merge verflare/verholy
    that would open up 2-3 more slots from button bloat, though if pvp is any indicator of how much they could do well you all know.
    I see a flat upgrade to the ver spells having a 2 version with a trait, theres your level 80 RDM, only missing vercure 2 and we all know that aint happening



    right? 0_0
    (0)
    Last edited by ADVSS; 07-28-2017 at 08:04 AM.

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