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  1. #19
    Player

    Join Date
    Jul 2011
    Posts
    231
    i think.. the real issue isnt latency or ping.. rather that, SE designed a fight that emphasises the problems.. IE- having to dodge,

    hindsight is a wonderfull thing but if SE would have known that latency would cause the problems people are describing then maybe they would have designed the fight differently... IE- not having to dodge

    of course they could account for this by increaseing the time of plumes/eruptions as someone has suggested.. i dont know why they havent done this, it would be better to make it easy for people with low pings to dodge rather than having people feel cheated by the games mechanics.

    BUT, there is more to it than that, if i use a weapon skill and then ifrit uses plume/eruption soon AFTER, then i am highly likely to get hit (so called animation lock), this is a seperate issue from latency, the effect of which is people dont want to do any actions... in my oppinion its a poor mechanic that leaves the player feeling cheated.

    i like difficulty in a game, but not difficulty that leaves a bad taste or makes me feel like the game is cheating me.

    lets hope things are better in 2.0 but that is a LONG way off yet...
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    Last edited by Rogue; 12-27-2011 at 10:00 AM.