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  1. #15
    Player

    Join Date
    Jul 2011
    Posts
    231
    all i know is the ifrit fight is THE most frustrating gaming experience in my decades of gaming... ever

    and it can only be put down to the design and development decisions, the only saddening thing is this is content from the new development team- so should i expect more of the same?!?

    their latest gaff- the moogle fight, you have to do a 45+min pre-req everytime u win and considering the drop rate this can ONLY result in more frustration if not down right aggrevation- this seems absolute common sense!! so the next question i ask is why implement it!?!?!?!

    a little advice to SE, people have fun when they are winning, if the drop rate is 1% but the fight is winnable by a random party people will be having a good time regardless.. im not saying make the fight a cakewalk though.

    if SE keeps stats on these primal fights i expect that 1/50 is a win.. maybe SE should take a look at those stats and consider their effect on the morale of their players?

    DEVELOPERS PLEASE MAKE THE GAME FUN
    (1)
    Last edited by Rogue; 12-27-2011 at 02:52 AM.