Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sylkis View Post
    It shouldn't matter where the plumes appear, even if you are right in the centre of it you should be able to dodge it , given enough time.
    I do agree, thing is, the way current engine works the server gets your position too late -> if you are on one of those small isles or run out just in time, you will get hit.

    For my part, it isn't such a big issue cause i'm usually not in reach of plumes being a PGL, unless i mess up real bad.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think this would be less of an issue for me if i didn't have to deal with getting stuck in a WS or casting animation at bad times, but even so, when I do get out of the circle, I would like to actually be out of the circle and not take damage. Some are saying this is not a big deal, when it really is a big deal. Its a handicap that some people rather not have to play with. I also don't think we will see any fixes to latency issues prior to 2.0, so I think they should do 2 things until 2.0's new servers; They either should Reduce the number of plumes or make the damage relative to your distance to the center of the plume, so if you 'kinda dodge it' you wont take 600 dmg, and instead take 200.
    (1)