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  1. #1
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Soukyuu View Post
    Err... I said it's not a latency for the plumes myself. It's tied to the way the server calculates your position and I'm sure the devs get it too.

    Your fix won't going to work simply because of the large overhead produced by it. The servers are overloaded atm already, making them apply the offset for each player online would increase the load even more.

    Also, the latency depends on the time of the day and network load, which means you would have to recalibrate before every fight which is too much hassle.

    It's easier to just take the delay into account, follow the chatlog (successful actions by enemies) and not look at the graphic effects (cracks), since that's what lags behind.

    What I suggested in my post above was an example that could work, but would introduce unfair advantage to people with less latency.
    It shouldn't matter where the plumes appear, even if you are right in the centre of it you should be able to dodge it , given enough time.

    I imagine the workload on the server would be similar to enmity values, since each player has a different enmity value for multiple mobs. On top of that , the enmity is changing while this offset is not.

    Yes I think that the delay will change depending on time of day, so I'm thinking if the game could calibrate automatically (eg calibrate when you move/do an action etc) without sending you into an instance. That was just an example of a possible fix. I don't know enough about the game to think of an exact solution, but the idea is there.

    I find myself watching the chatlog often for boss fights and act accordingly, but not everyone can or wants to do this. Most people would rather watch the graphics rather than text right? I'm requesting this mainly for my LS members... Its very frustrating to see them die (and some complain about the unfairness) which leads them to giving up or thinking less about themselves which makes me sad =( .
    (0)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sylkis View Post
    It shouldn't matter where the plumes appear, even if you are right in the centre of it you should be able to dodge it , given enough time.
    I do agree, thing is, the way current engine works the server gets your position too late -> if you are on one of those small isles or run out just in time, you will get hit.

    For my part, it isn't such a big issue cause i'm usually not in reach of plumes being a PGL, unless i mess up real bad.
    (0)

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  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think this would be less of an issue for me if i didn't have to deal with getting stuck in a WS or casting animation at bad times, but even so, when I do get out of the circle, I would like to actually be out of the circle and not take damage. Some are saying this is not a big deal, when it really is a big deal. Its a handicap that some people rather not have to play with. I also don't think we will see any fixes to latency issues prior to 2.0, so I think they should do 2 things until 2.0's new servers; They either should Reduce the number of plumes or make the damage relative to your distance to the center of the plume, so if you 'kinda dodge it' you wont take 600 dmg, and instead take 200.
    (1)