Quote Originally Posted by Soukyuu View Post
The main problem about dodging those is the short duration of the enemy preparing the attack. Just increase it by 1-2 seconds and everything becomes dodge-able. Thing is, it will be still easier with people with low latency to dodge, potentially becoming a cakewalk for them.
I'm not sure if you have read my posts or not, but what I am trying to suggest is a feature that increases the time depending on how much delay that person has, so a person with low "latency" would not get more time to dodge.

For the plumes, it is designed so that you can run out before it explodes. You can tell because on your client, you are able to get out of the AoE. We still take damage because the server thinks that we are where we were 2-3 seconds ago.

Like Ispano said, its not a latency problem. I think that this affects ALL players, except the devs who use a different server (probably). But just incase, this feature will not give players that have zero delay more time to dodge.