Quote Originally Posted by fusional View Post
are people really still having problems with ifrit? and are people still calling the moogle fight unwinnable?

lol idgi

for one, people have been having no problems with farming ifrit since a week after implementation. if you're having problems still, you're doing it wrong. people have been kind enough to give detailed strategies all over the internets. pay attention, stop sucking.

yes, server lag sucks. but it's a dead horse that's been beaten absolutely to death and there likely isn't any fix coming for the current game client. lag and animation lock should be gone in 2.0. waiting for that blows, i agree- but this is what we have to work with in the meantime, and if other people are working with it just fine... well.
The attacks were designed to be dodgable if you run outside before it explodes (makes sense that you don't get hit if you are not in it right?). But instead of giving you 3 seconds to run out , you get 1 second. This would have been fine if it was designed so that you had to run out in 1 second - the eruptions explode 1 second after you see them. People would accept that they are not good enough instead of blaming it on the game.The post above you is an example of the frustration caused by this - on their screen they are safe, but not really. I don't think this is intentional.

If this thread was titled "server lag sucks" or "ifrit fight stupid and unfair" , then yes it would be a topic that been beaten to death. The main subject is about this workaround - Ifrit is just an example. Perhaps this thread should have gone in some technical part of the forum but there isn't one.

Quote Originally Posted by Rogue View Post
anyway to get back on topic, if enemy actions were client side maybe the issue of latency would go away, i have no idea if SE have considered this and im not a developer obviously but it seems more realistic than what the OP is talking about..
I'm certain that they have thought about it, but they chose not to. This goes back to every action in the game requiring to be okayed by the server which would include enemies.

And yeah it definitely about the the average party member. Not everyone is bluegarter or something like that where they exceed what is required by design to win. I would be happy if I could form a party consisting of 8 of myself.