Yeah such a pain. Severs in FFXI were the same way. Though it's more of an issue with new games today.

This SHOULD be fixed with 2.0's servers unless they get monkeys to code them and make the same stupid mistakes. I really hope not.

It's tiring to run to a mobs flank when he starts his TP move, where you can safely avoid it (because the game takes positioning into account) only to get hit anyway, even when you are clearly out of harms way.