Quote Originally Posted by Soukyuu View Post
Err... I said it's not a latency for the plumes myself. It's tied to the way the server calculates your position and I'm sure the devs get it too.

Your fix won't going to work simply because of the large overhead produced by it. The servers are overloaded atm already, making them apply the offset for each player online would increase the load even more.

Also, the latency depends on the time of the day and network load, which means you would have to recalibrate before every fight which is too much hassle.

It's easier to just take the delay into account, follow the chatlog (successful actions by enemies) and not look at the graphic effects (cracks), since that's what lags behind.

What I suggested in my post above was an example that could work, but would introduce unfair advantage to people with less latency.
It shouldn't matter where the plumes appear, even if you are right in the centre of it you should be able to dodge it , given enough time.

I imagine the workload on the server would be similar to enmity values, since each player has a different enmity value for multiple mobs. On top of that , the enmity is changing while this offset is not.

Yes I think that the delay will change depending on time of day, so I'm thinking if the game could calibrate automatically (eg calibrate when you move/do an action etc) without sending you into an instance. That was just an example of a possible fix. I don't know enough about the game to think of an exact solution, but the idea is there.

I find myself watching the chatlog often for boss fights and act accordingly, but not everyone can or wants to do this. Most people would rather watch the graphics rather than text right? I'm requesting this mainly for my LS members... Its very frustrating to see them die (and some complain about the unfairness) which leads them to giving up or thinking less about themselves which makes me sad =( .