Talent Trees are horrible. The Merit system was a lot better. It is too soon though. Perhaps one day, but not now.



Talent Trees are horrible. The Merit system was a lot better. It is too soon though. Perhaps one day, but not now.
About Merit System, I'm asking why they reintroduce point-alloitment... Seriously, what are they usefull for?
My XIVPad: http://xivpads.com?2031148
the 2 have nothing in common at all
1 lets you add points and abilities when AT CAP LEVEL(doesnt change how you play, just makes you stronger without leveling)
the other lets you specialize in what your abilities will be AS YOU LEVEL(basicaly, it determines what your job is able to do)
My XIVPad: http://xivpads.com?2031148


Merits start at 75 and 99 is now the cap. So, what is the difference again?the 2 have nothing in common at all
1 lets you add points and abilities when AT CAP LEVEL(doesnt change how you play, just makes you stronger without leveling)
the other lets you specialize in what your abilities will be AS YOU LEVEL(basicaly, it determines what your job is able to do)
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook



To further elaborate (read: I just like watching myself type) in FFXI the merit system worked something like this:the 2 have nothing in common at all
1 lets you add points and abilities when AT CAP LEVEL(doesnt change how you play, just makes you stronger without leveling)
the other lets you specialize in what your abilities will be AS YOU LEVEL(basicaly, it determines what your job is able to do)
Want to increase your Dex by 1 point? That'll be 10,000 exp points.
Want to increase your Dex by another point? That'll be 20,000 exp points.
Etc.
Want to increase your Evasion rate? That'll be 10,000 exp points.
And so forth.
It was used to basically enhance the skills that you currently had as opposed to gain, new specialized ones.


There isn't a difference except you gain limit points in order to specialize or point your character to a different direction. Skill tress do the same thing.
Just because it is called a skill tree it doesn't have to ultimately be scoffed at because of it's label. Merit window is basically a end game skill tree.
Do you not unlock spells and abilities and enhance their potency in skill tress? So, what you're basically saying is that you respond irrationally to the label of a skill tree unless it's label is a merit point. Is that what you're saying?
Talent/Skill trees are done through grinding as well, that's the only thing in common. The difference is:
1. Talent Trees are your skills and spells in general.
2. Merit system is additional progression, not main progression, as in you can go forever without unlocking or upgrading what they offer, they sure do help, but they aren't required in your level progression since you don't even get to touch it till end-game.
3. Talent Trees are from the start because it allows you to basically customize your route outside of the general "required skills".
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



My XIVPad: 



