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  1. #1
    Player

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    Sep 2011
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    Why does advancement/customisation have to be based on killing the same monsters over and over for XP? Can we move on from 2003 and come up with something a little less mundane?
    (3)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Blarp View Post
    Why does advancement/customisation have to be based on killing the same monsters over and over for XP? Can we move on from 2003 and come up with something a little less mundane?
    And yet the newely released MMOs (2009-2011) still utilize this, because there's nothing wrong with it.
    (2)

  3. #3
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    Sep 2011
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    Quote Originally Posted by Jennestia View Post
    And yet the newely released MMOs (2009-2011) still utilize this, because there's nothing wrong with it.
    Hey, I have an idea! Let's try something new instead of doing what every other MMO does.
    (0)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Blarp View Post
    Hey, I have an idea! Let's try something new instead of doing what every other MMO does.
    Then complain about it to the ends of time till the developers turns it into a "standard" MMORPG?! That is a good idea!
    (2)

  5. #5
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Jennestia View Post
    Then complain about it to the ends of time till the developers turns it into a "standard" MMORPG?! That is a good idea!
    we have 2 choices

    1) do what other mmos do and complain about it
    2) do something new and complain about it


    wait, those are different choices right?

  6. #6
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I think distributable stats is enough.

    I would rather the dev team stayed away from that elitist bull**** if they can, stats and gear choice should be enough.
    (2)

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I do recall only FFXI having a certain type of Merit system (probably the one being requested/suggested), but other MMOs do have merit systems in some way, once you reach cap they allow you to rebirth, which is essentially a merit system because sometimes rebirthing carries over your previous work. (However, rebirth systems are generally popular with Private Servers, official servers just let you "respec" in a way once you hit the class cap as people will generally focus on PvP at that point.)
    (1)

  8. #8
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Point Allotment, is that not good enough? or even Materia?

    There is still plenty of room for improvement on those things above. I don't think there is room for merit points yet. Not at 50, perhaps at 99.
    (1)

  9. #9
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I believe it should be based on Materia, more flexible, more risky, more costly, more achieving, more epeen.

    Merit was good, but I think Materia system covers this.
    (2)

  10. #10
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I couldn't agree I don't see how a stats stacking system like materia covers what the merit/talent system did.
    (1)

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