Why does advancement/customisation have to be based on killing the same monsters over and over for XP? Can we move on from 2003 and come up with something a little less mundane?
Why does advancement/customisation have to be based on killing the same monsters over and over for XP? Can we move on from 2003 and come up with something a little less mundane?



And yet the newely released MMOs (2009-2011) still utilize this, because there's nothing wrong with it.
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I think distributable stats is enough.
I would rather the dev team stayed away from that elitist bull**** if they can, stats and gear choice should be enough.



I do recall only FFXI having a certain type of Merit system (probably the one being requested/suggested), but other MMOs do have merit systems in some way, once you reach cap they allow you to rebirth, which is essentially a merit system because sometimes rebirthing carries over your previous work. (However, rebirth systems are generally popular with Private Servers, official servers just let you "respec" in a way once you hit the class cap as people will generally focus on PvP at that point.)
Point Allotment, is that not good enough? or even Materia?
There is still plenty of room for improvement on those things above. I don't think there is room for merit points yet. Not at 50, perhaps at 99.



I believe it should be based on Materia, more flexible, more risky, more costly, more achieving, more epeen.
Merit was good, but I think Materia system covers this.

I couldn't agree I don't see how a stats stacking system like materia covers what the merit/talent system did.
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