Lack of utility for warrior has had me thinking. My best thought so far has been getting rid of shake it off for a new skill
This new skill would effect warrior buffs only, I'm looking specifically at thrill of battle, beserk, holmgang, and vengeance. My idea is that when you use this skill, the next buff the warrior uses is instead detrimental to the warrior but gives the buff to all within 15 yalms at half potency
For examthrill of battle would reduce the warrior hp and Max hp by 20% but give the party a 10% max hp boost along with matching heal. Beserk would instead reduce warrior damage by 30% but give the party a 15% boost. Vengeace would increase damage taken to warrior by 30% but give the party a 15% boost to damage reduction. Holmgang would give the warrior the same effect, but last 10 seconds, if the warrior would have died during the effect, he is given a "down for the count" stun for 10 seconds or even just die but give the party invuln for 5 seconds. Thoughts?