Quote Originally Posted by Kilta_Firelotus View Post
One thing this system will bring is "job of the week" and long waits for parties. Part of the reason classes are not as defined was the ability to create your own. Due to all the elitist brainwashing ppl went through in past mmo, no one saw much "use" to do so. One thing everyone hated in ffxi was waiting hours because their job wasn't the popular one. Due to again all the min/maxers. I rather play a class I feel good in playing and do what I can for the group as said class. I don't want to end up lvling classes the way ppl "require" me to. Like I was great as rdm when I was melee, I got shunned for playing melee even though I did everything else and rested when needed.
The current system was to focus on looking for other players not rdm whm etc. And disband if none are seeking. Or even yell at the only rdm online who hates back line curing.
i agree but it wouldnt be because of this system, it would be because of the large request to redefine classes to be more unique. anytime you make something more unique then other there will always be favorites and min/max players will always favor some classes. but adding class only passives and unique class only active abilities similar to FF 11's 2hrs even if the rest of the abilities is swappable it should still give enough uniqueness to each class giving incentive to players to play one class over another. but most of the skills can skill cross over to other classes.

personally class/job should be balance as if it was balancing for pvp setting even if there is no pvp, comparing classes with classes, why because this reduces top classes and increases lower end classes. then monsters should be adjust to the classes and not adjusting classes to monsters this causes imbalance where people start favoring classes that have advantages. of course some monsters weaknesses will have some classes slightly better advantage because of the monster weakness not because they are better class then the rest of the classes with out taking monster weakness in consideration.