Quote Originally Posted by Kilta_Firelotus View Post
One thing this system will bring is "job of the week" and long waits for parties. Part of the reason classes are not as defined was the ability to create your own. Due to all the elitist brainwashing ppl went through in past mmo, no one saw much "use" to do so. One thing everyone hated in ffxi was waiting hours because their job wasn't the popular one. Due to again all the min/maxers. I rather play a class I feel good in playing and do what I can for the group as said class. I don't want to end up lvling classes the way ppl "require" me to. Like I was great as rdm when I was melee, I got shunned for playing melee even though I did everything else and rested when needed.
The current system was to focus on looking for other players not rdm whm etc. And disband if none are seeking. Or even yell at the only rdm online who hates back line curing.
You do have a point there about hard finding party do to FFXI experience. But I just want to say one thing, if they could only make the game where equipping weapon give bonuses to certain jobs only without switching your job. And also abilities should give bonuses to certain jobs too. That way you can be a black mage tanker if you want or a DD. It will bring a whole new game-play. what do u think?