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  1. #1
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Blizzard is pretty lazy when it comes to add visual effects to the mechanics. In most fights, from the point of view of someone who is ignorant from that specific encounter mechanics, it will look like everyone is just standing there doing nothing but their basic rotations, moving in and out at some times, creating a feeling of 'what? these guys really took 600 tries to dodge fireballs and soak some void zones?' when actually people are handling dozens of mechanics at a time, it is just that there is almost no visual warning whatsoever to most of them. Blizzard says otherwise, but they clearly design encounters expecting players to have mods/addons to tell them when mechanics are coming and how to handle them.

    Also, gear really makes a difference in wow, because there are not many instant kill mechanics(like in ffxiv) and many mechanics are bypassed with enough dps/heal, while your friend took 654 tries to down the boss, many guilds who will get there later and thus have much more gear will not have more than 200 tries.

    Lastly, while there are these insanely difficult bosses who take 600+ tries to kill, there is a number of mythic bosses that will take like 3 or 4 tries to kill even for the more casual groups.
    (4)
    Last edited by Nezia; 07-26-2017 at 10:38 PM.