What do you think the next tank job will be? I am curious what the next tank job will be since I heard samurai was a tank job back in FFXI.
Sorry if there was already a thread like this I couldn't find it.
What do you think the next tank job will be? I am curious what the next tank job will be since I heard samurai was a tank job back in FFXI.
Sorry if there was already a thread like this I couldn't find it.
Last edited by Kyrph; 07-26-2017 at 06:38 PM.

Gist summary of the last one was that no one wants another job because they can't balance the 3 they have lol. I'm not sure what the next one will be but I'ma throw the dice toward a hammer wielder, either magitek or the Viking job. No basis other than Grynewaht having a hammer.
Thank you!
Samurai also wasn't a tank job, SE intended it to be but it played better as a DD and SE accepted that and stated giving them lots of DD gear after a while.
Samurai wasn't and still isn't a tank job in FFXI. A magical tank, Rune Fencer, is and I'd say it's a good candidate for next tank.
Considering that Samurai has and still has seigan along with third eye, access to heavy armor with -% damage taken on it, counter attacks, samurai was and still is a tank in FF11. And should have been a tank in 14, with DPS options to mimic it's 11 counter part. Other wise they normally served as good back up tanks while maintaining DPS and prior to the abyssa launch took on a good deal of end game bosses where TP feeding was not a issue.
Last edited by Seku; 07-30-2017 at 06:48 AM.
Third eye doesn't absorb magic, and also the most problematic attacks are aoe which ignore third eye. Edit. Third eye doesn't absorb aoe magic.
Actually no. Only war, pld and drk have access to non-job specific heavy armor.
Just like every other job have access to -dt gear. However, only pld and run have the best -dt gear.
Can't counter magic or aoe attacks.
Oh please, find me a tank samurai.
Last edited by Justuas; 08-02-2017 at 08:00 PM.
PLD doesn't absorb magic either, nor is it a magic tank by default. AoE attacks were problematic for everyone not just tanks, which is why a lot of groups had people sub ninja for shadow and why a lot of HMN groups only took Ranged DPS . Third Eye however does absorb large hits, multi attack weapon skills, and auto attacks, which in turn allowed them solo tank slow hitting mobs, mobs that did multi hit weapon skills, and allowed them to get shadows back.
As for AOE and when Third eye are down. Thats what the DT sets are for since you can you know, change gear mid battle in that game.
Like the games current all around best tanking piece and rarest tanking piece?
http://www.ffxiah.com/item/26944/tartarus-platemail
The only job that has better DT gear is PLD and thats through Ageis and Burtang due to the fact that they let you break the Hard cap of -50% damage taken, which in case you didn't know no one can go above -50% damage taken naturally. These are two weapons that take most people months, if not years to obtain, which prior to them making Dynamis easy to get into by removing the time restraint and gil requirement, only a few people had their hands on these weapons and normally only one.
The only reason to take a PLD was for spike enmity and their ability to block so they could put their shadows back up.
PLD can naturally counter magic without - magic damage taken gear? Nope. RUN and PLD can counter AoE attacks naturally? Nope. So not sure why this really matters.
And if you're talking about SAM's ability to counter attack with Third eye up, of course they can't. But extra damage going out while their putting defenses back up is better than no damage at all. Thing about 11 is that you geared your Sub job to handle the fight you were going into. :0
IE: Mob does a lot of fast but weak attacks? No need for /ninja. Mob does a lot of single target Magic nukes and hits hard enough that your -50% magic damage taken gear set doesn't cut off enough damage? go /nin and now /run.
Kinda hard to with a game that has lost a good majority of it's player base. But from way back when. Sure.
http://www.ffxiah.com/forum/topic/15645/sammnk-tank/
You can search the rest of the old forums yourself since theres about....15 years worth of it.
Last edited by Seku; 08-02-2017 at 05:10 AM.
I'll just say that your points are out-to-date. Sam might have been good for tanking trash mobs and mobs that don't aoe much, which again is rare nowdays.
HNMs aren't relevant anymore.
If the mob spams aoe or it's regular attacks are aoe, third eye and shadows have little use and sam don't have a chance at tanking.
Run has better dt gear too. Also why are sam's ultimate weapons suited for dd unlike pld and run's?
I meant Odyssean gear but fine. Souveran cuirass +1 is better than tartarus, and it's only for war/pld.
Emphasis on "was".
That thread is like from 2010... not relevant anymore. I'll give you something more up-to-date http://www.ffxiah.com/forum/topic/41...-a-guide-v-20/
Last edited by Justuas; 08-03-2017 at 12:11 AM.
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