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  1. #71
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I think caps should be on a per-role basis. Even lower the caps if necessary.

    This game advertises how multi-job friendly it is, yet does a very counter intuitive thing by roadblocking your character to having only 1-2 jobs at relevant iLvl.

    I think a weekly cap is fine, but they should be per-role. Allow the players who play a lot more than others to progress in "width" rather than "depth"..
    By that I mean everyone will be progressing at the same speed on one job, however those that have the time to play have the freedom of grinding out gear on alternative jobs and keep their gear iLvl relevant.

    I think it's silly that with such a heavy focus on a "multi-armory" system, we are forced into this "main job" setup.
    (12)

  2. #72
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zarabeth View Post
    What amazes me is all the people on the forums going on and on about how "other MMOs" are so much better, yet they are here complaining instead of playing these "better" MMOs.

    I'll stick with FFXIV.
    They're here because they give a shit. They want to love this game. They want to see it improve. Speaking up is the only thing they can do. When most people have problems with or get tired of this or any other game, do you know what they do? They leave without saying a word and never look back and that's not good for anyone. If the developers never think anything is wrong, how are they supposed to "fix" anything? And hey, it's probably safe to say nothing will come of this thread, but at least people can walk away knowing their was, at the very least, an attempt at a dialogue with SE.
    (20)
    Last edited by Galaktica; 07-28-2017 at 03:44 PM.

  3. #73
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HyoMinPark View Post
    If players don't intend to tackle Ex primals or Savage content, and just plan to do Daily Roulettes or more casual content, max ilvl is not needed. It's honestly overkill for the daily roulettes.
    Daily Roulettes are synced to I310 anyways, no?
    (0)

  4. #74
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Level other jobs, Crafting, Gold Saucer. There are many things to do. Personally i don't care about "end game" that much... end game is when you have all jobs /crafting and gathering classes to the max.

    You are making the game boring for yourself, if nothing else interests, take a break, within a few months those locks will vanish and you can get your gear easilly.
    (1)
    Last edited by Windwalker; 07-28-2017 at 06:52 PM.

  5. #75
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Altena View Post
    I think caps should be on a per-role basis. Even lower the caps if necessary.

    This game advertises how multi-job friendly it is, yet does a very counter intuitive thing by roadblocking your character to having only 1-2 jobs at relevant iLvl.

    I think a weekly cap is fine, but they should be per-role. Allow the players who play a lot more than others to progress in "width" rather than "depth"..
    By that I mean everyone will be progressing at the same speed on one job, however those that have the time to play have the freedom of grinding out gear on alternative jobs and keep their gear iLvl relevant.

    I think it's silly that with such a heavy focus on a "multi-armory" system, we are forced into this "main job" setup.
    DPS queues are already atrocious for certain bits of content. Imagine what they would be like come 4.1 when everyone who cared to level their tanks already geared them up alongside their preferred job-- if it wasn't tanks already. This also doesn't address the imbalance such a system has. Tanks and healers share all gear save their weapon whereas DPS are split into four categories: Striking, Maiming, Scouting and Casting. Of those four, Dragoon and Ninja have an entirely separate left side. What you're purposing only benefits tanks and healers... which routes to the aforementioned problem. Since I play all three roles actively, I'll give an example. It takes roughly fourteen weeks to gear your job in nothing but tomestone gear; essentially three months. If this were spaced out between each role... I wouldn't have a reason to queue into the 24-man content since the jobs I primarily play were geared previously.

    The whole "main job" focus is community driven. You can clear everything, including Savage, with 310-320 gear. Your FFlogs may not be pretty and the checks tighter, but it's certainly doable. Which is how I suspect the devs see it. They don't care you can't do as much damage and get pretty numbers. For them, if you suddenly wanted to play DRG, go get the 310 stuff and play it-- even in Savage. It's statics that want specific jobs that enforce "maining" one or two, not the game itself.
    (5)

  6. #76
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Read most of the stuff. I see both points. Isn't this already tackled by both types of grind?
    1) Tomes for those who can do daily routines.
    2) Primals and normal raids for those who prefer altogether.

    What am I missing exactly? Why are people repeating themselves?
    (0)

  7. #77
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Altena View Post
    relevant iLvl.
    Relevant Ilvl is 320. Also, multiple jobs share gear so if I focus on tanks and healers I can play up to 6 jobs. NIN and DRG are a problem, that's true.
    (1)

  8. #78
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Galaktica View Post
    They're here because they give a shit. They want to love this game. They want to see it improve. Speaking up is the only thing they can do. When most people have problems with or get tired of this or any other game, do you know what they do? They leave without saying a word and never look back and that's not good for anyone. If the developers never think anything is wrong, how are they supposed to "fix" anything? And hey, it's probably safe to say nothing will come of this thread, but at least people can walk away knowing their was, at the very least, an attempt at a dialogue with SE.
    Exactly. Of course I'm under no illusion that SE will continue to steer FF14 down this linear path. If people like vertical progression that's totally fine.

    But let's think about content like Omega (normal) for a moment. Aside from the fact it isn't even a Raid by any definition of the word, and literally just 4 trial fights. The gear that is offered in this content shows an even bigger problem. With the implementation of the token system. The only way to get the chest piece from Omega is to farm shafts. A shaft can only be obtained once per week, and it requires 4 shafts to acquire a chest piece. Now that in and of itself is fine. However literally 2 weeks after Omega's release, a new patch came. It gave us all this new gear which was noticeably more powerful and superior to any of the Omega (normal) gear. Yet literally no one was given a chance to earn their chest piece whilst it was relevant, because they would have needed a further 2 weeks to earn it.

    2 weeks is a disgustingly short window for content to be relevant! (even by vertical progression standards). This was brand new content and SE cast it aside to become nothing but trash and alt gear before anyone could even earn the full set! I'm sorry but there is literally no good design choice there! Yet again another example out of many that shows how FF14's MMO elements are sub par.
    (3)
    Last edited by SoloWingMetatron; 07-28-2017 at 10:44 PM.

  9. #79
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Locking players from progressing in any content (tomestone cap/weekly lockout/whatever lockout) at their own pace is just a sign of poor design and development overall.
    The reason why i stopped playing xiv is because of this, its absurd that we even have to pay for a game that we can not play as we like, simply because they fail at designing and planning content on a period of time.

    So the whole XIV machine is based on this repetitive pattern over and over, its gonna be like this forever, next years to come, and frankly its boring.
    There are so many things that they could improve with just a little effort to avoid this situation yet they dont do anything about it, im impressed by people still playing this game after you already basically done the same thing. Now everyone is back to square one.
    We gonna have a new relic, a new 24 man dungeon, new primal, savage, andddddddddd repeat. Such imagination, such creativity and ideas.

    Who's fault is that? playerbase imo. People accept everything they throw at you nowadays and this is quite the result. This game title always used to inspire your fantasy and mean something to players, Final Fantasy always been a deep travel and gaming experience, now is just a boring pattern on the line of WoW just because they had to jump into the bandwagon of modern mmos.

    Quite a disappointment for me, i've grow up playing Final Fantasy since years, since 3 and 4 came out. It is just really sad to see the current status of the game to me, anyway if you have fun with this, good for you.

    (oh and before some smart guy type why i am still writing and reading forum if i quit, its because my sub is still active, made a mistake on renewing for months so, gotta wait for it to run out, besides i like reading forums).
    (6)

  10. #80
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Galaktica View Post
    They're here because they give a shit. They want to love this game. They want to see it improve. Speaking up is the only thing they can do. When most people have problems with or get tired of this or any other game, do you know what they do? They leave without saying a word and never look back and that's not good for anyone. If the developers never think anything is wrong, how are they supposed to "fix" anything? And hey, it's probably safe to say nothing will come of this thread, but at least people can walk away knowing their was, at the very least, an attempt at a dialogue with SE.
    Yeah, I really wanted to love this game. My friends sounded like they were having a lot of fun playing this game. So I tried, but I was disappointed. See, I played TERA for a couple years. I started playing FFXIV in late February. I'm spoiled by TERA.

    I just don't find the combat in this game that interesting. My friend (who's also talking in that clip), states how he reads manga or watches youtube while healing. I personally think there's something wrong when you can watch Youtube while playing a game, but that's just my opinion. I also doubt anything fruitful will come out of this discussion or that SE will change things, but at least I can say I tried.
    (5)
    Last edited by YitharV2; 07-29-2017 at 02:45 AM.

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