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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    I don't know how you got the idea that I think capping tomes is difficult.
    You asked how the cap gives you time to do other things. I cap weekly without even meaning to just by playing the game itself. I haven't even done roulettes much in two weeks. If you miss a week, it's because you didn't play at some point. Which is fine, but that is not the system's fault.

    Quote Originally Posted by SoloWingMetatron View Post
    Most other MMO's offer choice and variety in some form. Even if it is just "smoke and mirrors". FF14 is the only MMO that I have played (and I have played many) that makes no attempt to offer choice to the player beyond superficial things like glamour. Where are the skill trees? Attribute points? Gear choices? Weapon choices? Set bonuses? the list goes on. SB doesn't even have a proper raid anymore. Omega is literally 4 trial fights. They could be added to Trial Roulette today and fit just fine. It is not a Raid by any definition of the word. They are trials. Every other MMO around at least offers these things in some form. FF14 does not. Therefore it is linear. An MMO should never be linear. This is not FF13.
    Those other MMOs also lock you into a single class per character. FFXIV essentially treats its job flexibility as skill trees. Adding varying branches to each job would triple the workload. Now you have to balance Dragoon as a DPS, tank or support DPS. Instead, they promote switching jobs. That, however, comes with some limitations. You cannot just abruptly decide to change your main and have the best gear available.

    As for gear choices and set bonuses. Let's be honest. How much impact does those actually have? Blade & Soul has the aforementioned skill trees as does Black Desert. Both were micromanaged within days of release and everyone copied the hardcore PvP builds that were posted on reddit. While some games do it better than others, more often than not it's an illusion of choice. Say they made Dragoon a tank, but it was superior as a support melee DPS and not up to par with Warrior. Very few people will bother changing it to tank; less will bring it to raids.
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    Last edited by Bourne_Endeavor; 07-28-2017 at 05:03 AM.