Quote Originally Posted by YitharV2 View Post
Well, the problem there is that ideally a MMO would have vast amounts of content that you could never fully get through, but it takes lots of resources to develop that. Which is why there's a necessary grind and repetition.
and this is precisely what it boils down to. Players will always devour content infinitely faster than developers can create it, so one of the easiest and cost-efficient methods is to install weekly lockouts. They're not there to make you have fun, they're in place so that way you're giving your money to the developer for longer if you want to get everything.

The other factor is that if they attempted to shake up the formula, they risk alienating everyone who enjoys the current one. Overall, FF14 has pretty much established how its cycles of content will work, and it's up to the individual player to determine if this game is for them or not, as beyond the 'new' pieces of content they've mentioned in lieu of dungeons on odd patches, FF14 will most definitely stay true to its cycle of 2 dungeons + Raid + 1 primal + tome reset on even patches and 1 'new' content, 1 primal, 1 24 man, 1 dungeon and miscellaneous stuff on odd patches.