Quote Originally Posted by Jetstream_Fox View Post
How does it give you time to do other things? If you slack off one week you're behind 450 tomes. When you don't have to worry about hitting a cap, you have more flexibility as to what you can do. You can dungeon gear farm more effectively for glamor, you can gear more classes at the same time, which in turn encourages more people to try them out, which makes dungeon running more attractive since you have encouragement to run.

When you don't have any restrictions you can go at your own pace, it's not the other way around.
You make it sound like capping tomes is difficult. Between hunts, daily roulettes, raids, PotD, PvP and the level 70 dungeons offering 50 tomes per each, it's incredibly easy to cap even if you do it on a Monday evening. Removing the cap may allow for flexibility but it assures players will stop queuing for content. I can guarantee you Omega normal would be dead within a month or two if you could spam it for all the drops you fancy. Likewise, what motivation do I have to keep running dungeons if I can gather tomestones at my leisure? Furthermore, unlimited tomestones renders crafted gear and the 24 man raids absolutely worthless. Who would buy crafted some if they could just farm Creation tomes whenever they felt like? The system exists to keep people running content. You may be discourage, but the majority aren't.