Someone tell me you aren't expecting a new atma farm? Someone!![]()
![]()
![]()
Someone tell me you aren't expecting a new atma farm? Someone!![]()
![]()
![]()
This resonates a lot with me. All of my friends and FC members who still play this game actively, all play it whilst doing something else. Like reading manga, watching anime/YouTube/Netflix/whatever. This is a subscription based MMO and should not be played passively as if it's some social media game like FarmVille or Candy Crush. Where all you can do is gather, recycle, rinse and repeat, until your "energy cap" runs out and you're forced to wait X amount of time until it resets. Obviously in FF14's case that "energy cap" is the tomes and weekly lockouts.Yeah, I really wanted to love this game. My friends sounded like they were having a lot of fun playing this game. So I tried, but I was disappointed. See, I played TERA for a couple years. I started playing FFXIV in late February. I'm spoiled by TERA.
I just don't find the combat in this game that interesting. My friend (who's also talking in that clip), states how he reads manga or watches youtube while healing. I personally think there's something wrong when you can watch Youtube while playing a game, but that's just my opinion. I also doubt anything fruitful will come out of this discussion or that SE will change things, but at least I can say I tried.
Now as I say those mechanics would be fine when applied to the right game type, such as free to play social media games. That you only hop on to play whilst on a boring bus/train ride. But when a game is subscription based and part of a AAA multi billion dollar company. That means it has a certain level of quality it has to adhere to. But instead all FF14 chooses to do is ride on it's franchise name. Final Fantasy. As long as it carries that name, certain people will always praise it. No matter what manner of quality the actual product is. I wonder how many would be so quick to jump to this games defense if it was not called Final Fantasy. If it had no part in the FF franchise.
I know this to be true because I'm guilty of this myself. The main reason I've put up with the current state of this game for so long was because it was "Final Fantasy". But the other thing that I know to be true, is that if you were to remove all trace of "Final Fantasy" from this game. You'd be left with a game that is no better than most free to play Korean MMO's. Which is why I say the MMO elements of FF14 just simply are not good enough. All the good things about it are things that are carried by the franchise name/universe and would benefit far more from a single player/semi multiplayer title at this point.
Last edited by SoloWingMetatron; 07-29-2017 at 03:27 AM.
I played TERA for a few years, and other than the janky flash based UI that was awful, I really enjoyed the combat... to a point. After a bit, it just felt the same as anything else. It lost its luster after getting to max level and doing some of the harder content. And while yes, you can watch netflix while playing XIV, its also the cause of much frustration for me when other players do that in harder content thinking "Oh the game is easy" and then they mess up and wipe the raid/alliance/what have you.
I'm glad the formula hasn't been drastically altered. There's no reason to reinvent a perfectly good wheel. I play FFXIV because I like the formula the formula it uses.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
Well, my opinion is subjective, but I personally found tanking in TERA to be the most fun and engaging PvE out of any MMO. And of course it isn't perfect. I don't think any MMO is perfect. Optimization is one of the facets where FFXIV beats TERA. Well, obviously one shouldn't be doing it if it's going to wipe the party, but I still think it's quite possible to do without wiping the party, in the majority of the content in this game. Then again, it's probably a little unfair to use my friend as an example, given his skill level.I played TERA for a few years, and other than the janky flash based UI that was awful, I really enjoyed the combat... to a point. After a bit, it just felt the same as anything else. It lost its luster after getting to max level and doing some of the harder content. And while yes, you can watch netflix while playing XIV, its also the cause of much frustration for me when other players do that in harder content thinking "Oh the game is easy" and then they mess up and wipe the raid/alliance/what have you.
Welcome to every MMO in existence. Black Desert sold something like two million copies. They don't have remotely close to that active a playerbase. WoW boasted over ten million and have less than a third of those numbers. They could change the system a hundred different ways and still lose accounts by those numbers because that is how all MMOs operate. People pick them and move on. Hence why accounts created is a worthless estimation.
Not the fact it bleeds, but the rate obviouslyWelcome to every MMO in existence. Black Desert sold something like two million copies. They don't have remotely close to that active a playerbase. WoW boasted over ten million and have less than a third of those numbers. They could change the system a hundred different ways and still lose accounts by those numbers because that is how all MMOs operate. People pick them and move on. Hence why accounts created is a worthless estimation.
Aye. However, this is not unique to FFXIV. In fact, XIV is often cited the second strongest MMO on the market in terms of player activity. The only other game that some argue gives it a run has been ESO. No one is saying XIV is a flawless game, but you can't use accounts created as a basis. They just aren't an accurate representation.
Yeah, I know many will disagree with me, but I agree that it rides on the coattails of its Franchise name. IMO SE is just resting on its laurels, because the fact is, they're making money. You take away the name and it's not really all that better than most f2p Korean MMOs. If I look back at Aika (it's kind of interesting because I was just looking for a random video but those are all people I played with; so nostalgic), the first MMO I played, I actually think that was more fun than FFXIV, probably due to the lack of a global cooldown. And PvP was really fun. If I look at tanking in Aika, the design has the same problem as FFXIV. Stuff just auto attacks most of the time, while doing tankbusters every so often, but it still looks more fun because more responsive inputs/no GCD.This resonates a lot with me. All of my friends and FC members who still play this game actively, all play it whilst doing something else. Like reading manga, watching anime/YouTube/Netflix/whatever. This is a subscription based MMO and should not be played passively as if it's some social media game like FarmVille or Candy Crush. Where all you can do is gather, recycle, rinse and repeat, until your "energy cap" runs out and you're forced to wait X amount of time until it resets. Obviously in FF14's case that "energy cap" is the tomes and weekly lockouts.
Now as I say those mechanics would be fine when applied to the right game type, such as free to play social media games. That you only hop on to play whilst on a boring bus/train ride. But when a game is subscription based and part of a AAA multi billion dollar company. That means it has a certain level of quality it has to adhere to. But instead all FF14 chooses to do is ride on it's franchise name. Final Fantasy. As long as it carries that name, certain people will always praise it. No matter what manner of quality the actual product is. I wonder how many would be so quick to jump to this games defense if it was not called Final Fantasy. If it had no part in the FF franchise.
I know this to be true because I'm guilty of this myself. The main reason I've put up with the current state of this game for so long was because it was "Final Fantasy". But the other thing that I know to be true, is that if you were to remove all trace of "Final Fantasy" from this game. You'd be left with a game that is no better than most free to play Korean MMO's. Which is why I say the MMO elements of FF14 just simply are not good enough. All the good things about it are things that are carried by the franchise name/universe and would benefit far more from a single player/semi multiplayer title at this point.
And as a result of the simple combat system, there are so many gimmicks. As stated here, it's basically team jump rope. Fights are easy if you get people who know to do. And really hard if you're pugging and people are bad and don't know what to do (I think a DRK in my FC said he pugged Sus Ex on a Saturday and tried all day and didn't get one clear). "The current "mechanics-driven battle system" is considerd bland by the hardcore gamers (the biggest problem here, I think), frustrating by the mainstream gamers, and actually prevents the casual crowd from playing altogether." Basically you just get 7 other people that can do the dance, and the mechanics are boring. If you get people who can't do it, then it just becomes frustrating. I think this is actually why I dislike a majority of the content in the game. I do think mechanics have a place in fights, but I just dislike how mechanic-driven fights are.
Those are my two major complaints of FFXIV, the combat itself and the gimmick-driven nature of fights.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.