Ehh, not really too much as far as textures go.

I do think the overall design steps up with HW and again with SB. At the start of HW, the zones increase in size and detail, and they no longer re-use old, simple looking 1.0 gear designs. SB continued the trend, and takes advantage of the PS3 drop with massive zones with a variety of environments within.


But, again, down to actual texturing details, polygons, and such, it doesn't have this huge jump at the expansion start.