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  1. #13
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by BluexBird View Post
    At the risk of repeating myself, I'll agree that spamming Fell Cleaves isn't the most interesting thing in the world. But I see some people proposing Inner Release become a damage buff. So we'll go from spamming 6 Fell Cleaves, to maybe spamming 3, before going back spamming Storm's Path. I don't see how that would make Warrior more interesting. If anything, it would simplify things and just make Warrior the easiest tank to play. Please no.

    We need something new. Some additional mechanic that uses the beast gauge that forces Warriors to make decisions and that ultimately rewards them with high amounts of damage. Because right now, the only decision we're able to make is when the best time to use Inner Release is.
    IMO what would make it interesting would be unlinking Inner Release from Unchained (which is flawed concept anyway) and allowing IR in Defiance as well. Update Inner Beast:

    Inner Beast
    Added Effect:
    *If already under the effect of Inner Beast:
    - Potency increased to 420
    - Duration extended by 6 seconds

    With IR usable in both, WAR now has an Defiance alternative IR/Zerk rotation - while lesser than FCbot, it is competitive and gives awesome defense. I think that is where I want them to go, plus the DR blanket Inner Beast now provides gives time in which to guilt-free tank in Deliverance. Add a +crit rate to Unchained because without it's still inferior to to just swapping to Deliverance, which would be available for Defiance burst but not Deliverance. And it'd be a boon to WAR at early levels.
    (2)
    Last edited by Xenosan; 07-29-2017 at 03:15 AM.